Deployed the new Website client along with the the bones of a new website.
2025-10-22
Revamped the network input / output code for newer c++ standards and to enable functionality for the new web client that'll be up soon.
added more strict parsing for player files, rooms and objects.
revamped some specprocs for newer c++ standards
most if not all socials may not work, that's a known issue
and finally, added a new command, TRIGGER. See the help for details.
2025-03-07
remove "dye" item type
lots of file parsing refactoring
rewrite "oedit" and "oset"
rewrite object apply code
add "apply conditions" to "oset"
cleaned up a lot of unused code
refactored a number of commands into a new command framework
refactored a lot of c++ code into more recent standards
add missing shop olc
2024-May-06
add thief skill: disassemble - see help for details
updated help: DISASSEMBLE
made internal changes to how alignment is stored; it should work exactly the same, but please report any issues
2024/03/24
you can now edit notes with something already written on them (pen still required!)
notes in general were broken and didn't save past reboots even if you could figure out how to edit them. that's fixed now.
everyone has a package of goodies in their mudmail, enjoy!
2024/03/07
fix issue loading apply's from rent
2024/03/05
fix 'dispel magic' crash bug
2024/03/02
hopefully fixed crash bug with 'mass domination'
fix issue with transport rooms not working
refactored alias storage; you hopefully didn't lose any aliases
2023/04/09
mudmail was not surviving reboots
2023/02/20
fix 'flee' crash bug
fix potion crash bug
fix issue addressing specific exits when opening doors
fix issue where exits did not have any names
fix issue with skill messages not loading
fix issue with 'dig' not blocking other commands
fix issue with casting spells not being reset when using other commands
fix issue with missing psp maintenance costs
fix not being able to stop maintinaining psionic powers
fix 'tower of iron will' not able to be cast
2023/02/05
fix channel emotes to show proper channel name instead of always 'Gossip'
fix crash bugs in some spells and scrolls
2023/01/28
reworked storage logs; they work again
reworked how storage is indexed; output for list and search might not be exactly the same as it was, but everything should work
2022/12/27
fixed bug that caused crashes when you kill something (sorry!)
2022/07/31
fix issue with new characters crashing the game, or not being able to wear anything if they don't crash the game.
2022/03/19
fix issues with 2.xxx logic not working
2021/12/29
pet shops were not letting you buy the owner instead of pets
removed a bunch of unused code that never got called
remove 'time fold' spell
2019/11/29
refactored the clan backend
fixed some bugs, created some bugs, please report issues with the bug command
2019/06/08
add DISASSEMBLE command
added help: DISASSEMBLE
updated help: INSET
recently fixed long standing database connection issue; random reboots when logging in should hopefully be a thing of the past (or extremely rare)
2019/04/29
removed 'appraise' skill
removed help: APPRAISE
removed help: UNINSET
updated help: INSET
2019/03/23
Fix name changes not saving
the 'build' command is re-enabled
2018/09/01
return to practices for learning skills. It's only 1 to learn new skill.
2018/06/13
fix lockers that disappeared
2018/06/04
fix crash bug with really large mudmails
2018/05/26
if exp limit is capped at 0, set it to 1,000,000
2018/04/28
the initial practice cost for all skills / spells is now 100 experience
added the ability for spells and skills to have upgrades you can practice for the cost of experience points; the help entiries for individual skills will be updated with the upgrade details, and the order in which they are practiced
you'll start to see some spell mana costs no longer go down as you level; cast costs reductions will move to upgrades
the AID spell has been given upgrades
updated PRACTICE help
removed old 'info' command
added new 'information' command; type 'information spell <name>' to see details about specific skills / spells (wip)
deleted help: INFO
renamed help: INFORMATION -> INFORMATION SPELL
added help: INFORMATION
updated help: KNOWN HISTORY
updated help: OBJECT READING
2018/03/27
added a new types of wand; it will drain mana from the user to cast
2018/02/27
removed AntiPaladin from new character creation
disable joining AntiPaladin guild at guildmasters
2018/01/26
fix issue with psp maintenance
only show last 12k of characters in changes file
2018/01/17
fixed crash bug when remorting
2017/12/30
fixed broken 'unstore' in storage rooms
2017/11/17
gold has been restored
2017/11/14
fixed houses
2017/10/31
fix crash bug when listing the characters in an account
2017/10/05
fixed a bug that broke the ability to use and practice skills & spells
2017/07/20
fixed an issue with new characters and getting prompted again to pick a hometown when entering the game
fixed new characters sex turning neutral
2017/07/18
fixed some issues with age modifying eq
2017/07/17
Fixed some shops that were selling things for free
Fix 'clan who' to show player and rank names again
stats (strength, intelligence, etc) were not properly saving on new characters, and reset to 11 when reentering the game
2017/07/07
Fixed some crash bugs
Fixed not being able to resign from a guild
2017/05/29
Fixed "store search"
2017/05/11
Removed the multi-class level cap
2017/04/09
Changes to storing player guild information; please report any problems
Changes to exp saving; please report any problems
2017/02/05
fixed: crash bug when charmed NPC dies
2017/02/03
We've added CRITICAL HIT. Each class & subclass modifies your chance at a critical hit. Obviously Warriors get the best chances! Check out the help for details.
2016-11-27
scripts on objects (and thus some types of recall devices) were still not working; they all should be fixed now
2016-11-20
fixed the bug that was neutering everybody
2016-11-05
Fix PSP maintenance cost to take cost from caster when power is on another character
help: updated DIVINE STRENGTH
2016-10-22
help: updated WIMPY
help: added RAPID ASSAULT
Added new Warrior skill RAPID ASSAULT
2016-10-04
Password issue has been resolved
2016-08-18
added new Dark Knight skill, LIFEBLOOD; see the help entry for details
help: added LIFEBLOOD
2016/07/04
POLYMORPH is back! It's been rewritten; most functionality will appear the same to players. While kinks are worked out, only 'fido' and 'demilich' are available. As always, please report any issues.
help: updated POLYMORPH
2016-06-11
Fix crash when 'dispel magic'
2016-05-20
Internal event system has been rewritten. Most notably, this affects regen, teleport rooms, and object timers.
2016-01-16
fix crash bug in rescue
2015-12-28
Increased the per-level mana penalties for Warrior and Ninja
Significant non-visible changes "under the hood"
2015-08-15
fixed numerous C "string things" under the hood that modern compilers were complaining about; please report weird or missing messages
2015-07-20
fix "build buy mob"
2015-07-03
help: added PACIFY
help: updated ADRENALINE CONTROL
doomwail: add message to room
adrenaline control: tweak formula to (level/13)+1
disarm: in some cases there would be no message on failure
help: added AREAS IN NEED
re-enable pet shops
2015-07-01
increase time of random double and triple exp bonus when someone remorts
2015-06-30
fix issue with PRACTICE not displaying skills at a guildmaster
Fixed issue with STORAGE flags getting lost when editing player rooms
2015-06-28
fix issue with selling lockers
fix "clan info"
2015-06-27
help: updated TOUGHNESS
help: updated MAGPOINTS
2015-06-26
added guild level to WHOIS <player> MORE
2015-06-25
new SKILLS command; see help for details
fix so caster maintains PHYSICAL ILLUSION and MAGICAL ILLUSION
help: updated SKILLS
2015-06-20
Re-added missing 'portal' keyword in Academy
Updated the BACKGROUND (formatting, and added missing Steven Brust novels)
2015-04-07
Looked like people had not been paid for bazaar sales in a while, fixed now
fix crash bug in "build room create"
2014-07-30
help: updated SHUTDOWN
2014-05-16
help: updated SCRIBE
2014-03-23
Removed all of the guild restrictions from the bow created by the RAINBOW spell
2014-03-22
You can now resign from Thief after you've joined Ninja
2014-03-17
multi-cast is currently intentionally capped at 2
2014-01-05
help: updated ESSENCEBURN
2013-12-28
Added "STORE SEARCH ITEM"
help: updated STORE
2013-11-10
help: updated DAMAGE MESSAGES
Changed damage message changes from every 3 damage to every 4
help: updated SHARD SPRAY
Added an inset slot to Zeus' Lightning Chain
Doubled max prompt size
Fixed some un-synchronized doors in Nakaminato Village
2013-11-05
Doubled FUROR's damage - see help
Added Arinorn as a purchasable hometown exit to 'build' command
Tweaked the levels of some Warrior skills (mostly down)
2013-11-03
help: updated PETRIFICATION
help: updated FUROR
help: deleted ADVANCE
2013-10-29
Guilds at their max level will no longer eat additional experience
2013-10-28
UNDEAD PROTECTION duration upped to 24 hours
help: added UNDEAD PROTECTION
2013-10-27
help: updated MISCAST MAGIC
2013-09-26
help: updated REMORT REWARDS
2013-09-24
Added SHADOW resistance to ENDURE MAGIC
help: updated KNOWN ISSUES
help: updated ENDURE MAGIC
2013-09-23
Issue with max hit points, mana, etc. not properly changing on level is mostly resolved; there's still some issue with hit points that's being ironed out
2013-09-13
help: updated KNOWN ISSUES
2013-09-12
Remort no longer resets DarkKnight levels (mail Brazil if you lost DK levels remorting before today)
2013-09-01
LOCATE OBJECT: no longer restricted to just the zone you are in
prompt: "autowarn psp" already existed as %o but was not listed in the helps
BLADE OF PAIN was incorrectly configured as an area affect spell
PHYSICAL ILLUSION: fix typo in wear off message
HIT POINTS, MANA, MOVEMENTS and PSP now restore to full when you gain a level in any guild
Fixed 'book of pre-empire sorcery' to case CHAOS
FRENZIED STRENGTH: now increases STRENGTH as well as HIT POINTS
Add strength to FRENZIED STRENGTH
help: added FRENZIED STRENGTH
help: updated LOCATE OBJECT
help: updated SPCODES
help: updated PROMPT
2013-08-29
help: updated AUGMENTATION TWO
help: updated AUGMENTATION THREE
help: updated AUGMENTATION ONE
2013-08-26
help: updated KNOWN ISSUES
help: updated VAMPYRIC ANGUISH
help: updated VAMPYRIC CURSE
2013-08-25
help: updated WEAKNESS SPELL
2013-08-20
Fixed 'room' message for MANASKIN to show victim name instead of NULL
Removed %x codes from from PROMPT helps. They will not be returning.
Fixed Necromancer guildmaster in Adrilhankha
help: updated AURA SIGHT
Greatly lowered maintenance cost of AURA SIGHT
Adjust text alignment in "who" list when HERO's are online
Fixed error message that would come up during remort
2013-08-18
help: updated MANASKIN
2013-07-29
help: updated SPCODES
help: updated PROMPT
help: updated CLASSES
2013-07-28
whelp: updated INVIS
If you resign from guild that has spells also in another guild you are in you no longer have to re-practice the spell
Mana and movement costs for spells and skills get lower faster
There was some major recoding of spells / skills and how are assigned to a player. Please report any issues.
Fixed the missing Lloyd's Beacon spells
Chosing class limit REMORT REWARD was not saving
No longer offering non-perm-lloyds beacon as a remort option
Fix issue with class limit preventing you joining a sub-class guild
2013-07-14
Omit Insetable line in identify if item has no sockets
2013-07-06
All polymorph spells have been temporarily disabled. See MOTD for details.
2013-07-03
Fixed 'blizzard blast' and 'frost strike' so they actually cast during battle
Mute should not block potion, wand, staff or scroll
tweaked wording of wear off message for "mighty blessing"
Fix un-synchronized door in guest wing of Snow Mt.
added actor.hitroll and actor.damroll script variables
Fixed new characters creating with all 18 stats
Removed HEALING spell from Paladin (it was redundant)
The old quick newbie zone has been removed
2013-07-01
Updated and tweaked descriptions in the newbie town
add drink container capacity to identify and related spells
2013-06-21
help: added DAM ENHANCE
help: updated WEATHER
2013-06-02
Haste duration is now accumulative
help: updated HASTE
2013-05-27
Back-end storage for Bazaar items and bury have been converted to another format. Please report any issues.
Mana pools have now changed. They are now per-room, instead of per-zone. Related helps have been updated. More to come.
2013-05-26
help: updated MANA REGEN
help: updated MANA POOL
help: updated MANA POINTS
help: updated GAIN
help: updated ABSORB MANA
2013-05-04
help: deleted VORTEX OF MISERY
help: deleted VENTRILOQUATE
2013-05-02
help: deleted PHANTOM ARMOR
help: deleted CLONE
help: deleted BOOM
help: deleted HOPELESSNESS
help: deleted BLUR
help: deleted SIGHTLESSNESS
help: deleted REMOVE SIGHT
help: deleted DEFLECT ATTACK
help: deleted BLINDISH
help: deleted AURA OF GUARDING
help: deleted ABUNDANCE
2013-04-14
help: updated DEFLECT ATTACK
2013-04-01
Fixed over 65 min-level items to be wearable again
2013-03-30
REMORT OPTIONS are now referred to as REMORT AWARDS
help: added REMORT AWARDS
help: added MULTICLASS
help: updated REMORT POINTS
help: deleted REMORT OPTIONS
help: updated REMORT
Misc bug fixes
Added 'multiclass' remort option to increase the limit of guilds you can join. See the REMORT OPTIONS help for details.
There is now a limit of 2 for the number of classes you can multiclass. Added a remort option to increase it up to 4. Your current limit is displayed when listing your guilds with the 'guilds' command.
Remort is enabled.
2013-03-25
Forums were preventing most from posting
Tweak various formulas to use your highest level instead of total levels (most notably, enchant spells, carry limit, and traps)
help: added KNOWN ISSUES
2013-03-22
help: updated GUILDS
EQ min levels now check highest class level; previously it was checking total class levels
Sub-classes now have minimum class levels required. The requirement of remorting has been removed.
help: updated GHOSTDWEOMER
2013-03-21
help: updated WIZENING
help: updated ROTTING FLESH
2013-03-20
help: updated ROTTING FLESH
Change group exp split formulas and various exp gains to use max class level instead of total levels.
2013-03-15
Battle damage exp is working again
Added a cap for how big your exp pool can be allow to get. It is currently set to the amount of exp it would take to advance all of your guilds by three levels. This changes as you level. The limit is can be seen with the 'guilds' command.
Added size of exp pool to 'guilds' command when run with no arguments
help: updated ENSORCELLMENT
2013-03-13
help: updated TOWNS
help: updated SKARA BRAE
help: updated NMOTD
help: updated CLANS
Fixed required guilds for sub-classes. "off by one" error :/
2013-03-12
Lose half exp pool on death now, instead of full (still tweaking)
help: updated SCREAM
help: added SCREAM
Guild restrictions on eq was not working. Sorry, works now.
Removed time display from plog, it now groups by day
2013-03-10
help: updated GUILDS
removed relocate and summon level difference restrictions (temporarily, its funky with how guild levels work)
guild fixes for join / resign
2013-03-09
Gaining exp works properly again
2013-03-06
To become a Ninja, you must be a level 65 Thief
2013-02-25
Removed Boost Enchant (enchant orbs do not do anything)
2011-07-16
Added additional checks to make sure a character can never go under 1 max hit points
Removed the code for all incomplete classes
2011-02-24
Fixed 'check' command for LOCKERS to report correct number of stored items
2011-01-30
Made some significant updates to how lockers are stored on the back-end
2011-01-02
Re-opened Old Thalos. Let us know if you find any issues or things that seem weird.
2010-12-09
Fixed "display" at the quest shops
2010-11-19
When someone remorts, now everybody will get a treat
2010-10-27
Put AUGMENTATION OF DEATH on the pearl handled cane. Items in rent / storage are updated retroactively.
2010-10-26
Made some pretty fundamental changes to how spells / skills, and the metro are stored on the back-end. Let us know if you see any weirdness.
Put AUGMENTATION OF DEATH on the royal lady's sceptre. Items in rent / storage are updated retroactively.
2010-10-25
New social: LOL (it was about time for crying out loud!)
2010-10-16
Removed the requirement to wield a weapon when using ESSENCEBURN
2010-10-15
Added missing messages for BLADE OF PAIN
Fix SKELETON FORM
Fixed DRACOLICH
2010-09-13
Worked out the issue with Bazaar payments not getting to the seller. Money will be sent to the proper people.
2010-09-07
Added a new dummy mob purchasable with the build command, for you to customize.
Recoded gsay history to optimize out old code. Let us know if there's any issues.
Redesigned the tell history, the last few tells now save between logins
2010-08-21
Added color to unread board messages, to match forum functionality
2010-07-13
Stopped the RELOCATE spell from taking you to people in DT's (most DT's have room flags that would have stopped relocate anyways, but it turns out that not all of them do)
2010-04-02
The BONDING flag is being slowly removed from items where it is used in excess. Existing items will automatically have this flag REMOVED when you unrent or unstore these items.
2010-03-11
Added a TOGGLE command "oldscore", with this command you can toggle which version of SCORE you see when you type SCORE! The "classic" version, or the "enhanced" version.
2010-02-20
Increased the levels of all mobs created by Necromancer mob summoning spells (some by a significant number)
2010-02-06
Fixed the bug allowing more than one Grinch to load
Changed REMORT so it doesn't zap DARK FURY grants (for now)
2010-02-03
Necromancer spell AUREOLE VIEW (level 5) has been removed; replaced by DETECT MAGIC (level 3)
2010-01-31
Another incremental change for Necromancers: DEADEYE has been removed, and replaced with the good ol DETECT INVISIBILITY. Also, deadeye was level 3, but we decided to make detect invis level 2.
2010-01-27
Disabling giving exp to the caster for "damage over time" spells, while some crash bugs and other issues are worked out
2010-01-25
Fixed "miss" message with burrowing bony digits
Necromancers, listen up! ROTTING FLESH, and other "damage over time" spells should now be giving exp to the caster (damage, and death). Please report any issues back to Brazil.
2010-01-21
ECTOPLASMIC KEY was not blocked by PICKPROOF locks
2010-01-13
Added new even, DOUBLE MANA, look for it!
DARK FURY was bugged, with no cast cost. It was intended to be a GRANTED spell, only usable every 2 hours. Because we aren't heartless, we've changed it so you get max 3 grants, that recharge at a rate of 20 minutes. And everybody in the Dark Knight guild has received 50 grants to start with.
2010-01-10
DISEASE is no long a part of the game. Related spells have been removed. Necromancer was the most affected, but new spells are coming to replace them.
2009-12-28
Builders: Bringing the Web OLC a little more into the 21st century. The top two sections of the Object editor no longer refresh the page to edit and save values.
Increased the chance for a mob to wander out of a room if it is in a PEACEFUL room
2009-12-21
You can no longer TELEPORT into a NO-MAGIC ROOM
2009-11-28
The duplicate racial innates bug should be fixed. Please report if you see it happen again.
Made the extra description at the entrance of Castle Spulzeer a little clearer of what needs to be done.
Fixed last nights crash bug when unlocking some things
2009-11-23
Fixed the corpse in the East Adrilankha forest so it has a chance of loading the item within it every time the zone resets.
The DISPLAY command no longer can change your prompt, to remove confusion with shops.
2009-11-12
Racial perm affects now show up as a spell on you (it is immune to DISPEL MAGIC, but not immune to entropy... but it will come return soon after an entropy)
2009-11-01
Fixed issue with DOMINATION blocking area affect spells after you dismiss your pet.
Changed how your prompt is stored on the back-end. We converted all existing prompts, but let us know if something is wrong with yours.
2009-10-31
Psionicists have regained the MASS DOMINATION power.
Psionicists have regained the DOMINATION power.
2009-10-26
Fixed allowable targets for DETECT MAGIC to match help file (cast-able on others)
2009-09-28
Updated some levelling messages, adding some color, and consistency between guild levelling messages vs class levelling messages
2009-09-27
Redesigned a big chunk of battle code. Let us know ASAP if you see any weirdness.
Crusader has been released. See the NEWS for details.
2009-09-08
The BAZAAR will no longer affect item loads. This means you can sell whatever you want, without worry about it keeping you from loading another one just like it!
2009-09-07
Added option argument to "store list" to specify a keyword. That will only show items in your storage that have an 'alias' or 'keyword' matching that word.
Fixed the BAZAAR so that items sold will retain their original value (this will not fix items currently for sale)
2009-09-02
Quieted down Puff a bit
Added storage "access". You can now prevent your house guests from storing & unstoring items in a specific room. It will also block 'list' and 'log'. See the help for STORE ACCESS for details on how it works.
Temporarily disabled the ACHIEVEMENTS code. It's not feature-complete yet, so we decided to keep things clean. Thanks everyone for the feedback!
'clan deposit' will now take from your bank if you specify any value other than ALL (all will deposit all of the gold you have on hand)
Added some missing plog DEATH entries to the nuke spells
2009-08-25
Nuke spell failure radiation is full-on nasty once again. The radiation sickness will halve your max-hp.
Added a (quest) flag to the long description of mobs (when you see them in the room) that have automated quests. This does not necessarily mean it has one for you, because some quests have level and class restrictions, as well as prerequisite other quests that need to be completed first.
2009-08-24
Added Hunger, Thirst, and Drunkenness to SCORE
Added STEAL as a mob action for builders to make use of, so watch out ;)
Miscellaneous bug fixes, optimizations, and general cleanup
Fixed an issue with BOND eq, losing their BOND flag when unstoring, or unrenting it. Items should automagically fix themselves.
You can no longer cast DARKEST CALL on yourself.
2009-07-17
Tweaked the values for kill achievements, and reset everybody. You should receive your achievements shortly after entering the game.
2009-07-13
Temporarily moved Rhyoden and the Trog Caves back to the Great Eastern Desert (outside New Thalos)
2009-06-30
Fixed the messages for DISPEL SANC so they display properly
Added the first round of code changes for a massive redesign of how items work. You shouldn't see anything different yet, so please report if you do.
2009-06-20
Removed some info from ATTRIBUTES that is now in the new SCORE.
Fixed FLAME OF DARKNESS so it will hit the mob you are fighting if you do not specify a victim.
Added the first round of achievements. Kills! See how you stack up against others as you kill things! Use the ACHIEVEMENTS command to check your progress, and what achievements you have can be viewed in ATTRIBUTE. You can also see someone else with "whois xxx more".
2009-06-14
All of the code was removed for Channeler (a class idea that was never implemented). Please report any issues you may see as a result with the BUG command.
2009-06-13
Fixed the damage type of the "Eagle Defender's Knife" to pierce so it can be used to backstab.
Fixed spelling of ADRENALINE CONTROL power
2009-06-06
A zone mana pool, and the pool regen rate, are now determined directly by the size of the zone.
2009-04-11
Added exp required for guilds to LEVELS command
DISPEL MAGIC no longer removes psionic powers
Fixed a message in MIND WIPE that looked like bony digits
2009-03-20
Fixed the spelling of the psionic power ADRENALINE CONTROL
2009-03-07
Fixed the "Return to account menu" option from disappearing when editing the character description
Added completed quests to qlog (it only will show quests completed from today on)
olc scripts: added character variables for resistances
Fixed a bug that could create double corpses when killing a mob. Let us know if you see any more of that.
Added remort points to score
olc: added new race: Disease
OLC Wiki: Updated CHARACTER VARIABLES
Removed the chance for a mob to switch to attacking the master of pets that are attacking it. Some mobs have the SWITCH OPPONENTS skill, so it still could happen on rare occasion.
You will gain 25% of the experience your pet(s) gain in battle, if you are in the same room.
2009-03-02
Fixed an issue with the maxhp remort option also increasing maxmoves
2009-02-27
Fixed a bug in DEATH FIELD that allowed it to damage the caster
2009-02-21
Added new remort option: maxmove. For every 1 remort point spent, you gain two movement points per level, for a max of 10 points per level (that's a 650 moves bonus at level 65)
Added new remort option: maxhp. For every 2 remort points spent, you gain two hit points per level, for a max of 10 points per level (that's a 650 hp bonus at level 65)
Lowered the "key_see_battle_damage" remort option from 5 points to 3.
The SCORE command has been updated. You can still use the old one for a while with the command OLDSCORE. Let us know what you think (love it? hate it? ideas for improvements?), either directly or with the IDEA command.
2009-02-17
Changed ENCHANT ARMOR. Enchant orbs are no longer required to get a perm-affect, but they greatly increase your chances of getting SANCTUARY or ENHANCED DAMAGE as a perm-affect.
2009-02-16
Made a few changes to Rome allowing keys to work in both directions.
2009-02-13
The SPELLS command how shows memorize and pray times for Wizard and Priest
Puff got a major revamp today. Hopefully she's less annoying, and doesn't use the same 10 boring phrases all of the time!
Added two new remort options. They are considered "key" flags (until we come up with a better name, so get those ideas in!). key_see_spell_duration, and key_see_battle_damage. One allows you to see the duration of spells on you in the ATTRIBUTE command. The other will display the exact damage amount you do on the left of the damage message. You cannot select both during the same remort.
2009-02-08
MUTE will now block 'pzar maximus' on mobs
Fixed a bug with Kharas, so he will return items he has taken from you if you do not have his hammer, or you don't have all of the items he requires
Modified the list of spells in the "spells" command so it will display the MEMORIZE or PRAY times for Wizards and Priests
2009-02-07
Added -20 AC improvement to STONE SKIN
2009-01-30
Fixed the damage messages for a number of spells and skills
2009-01-28
The "Candyland" game and "Cartoon Classics" zones that were in The Arcade have been moved. They are now located in the Library of each town.
2009-01-26
Necromancers now have the LICH and DEMILICH spells again
2009-01-15
Added to your prompt an indication if you have your AFK flag on or not
2009-01-12
OLC Wiki: Updated ROOM SECTORS
2009-01-07
Added new option to PLOG: levels. See when you achieved what level. (Due to a quirk in character creation, level 1 is not recorded)
Fixed "newscore" so it will show the bank balance from your account if you are logged in from one
Added "clan deposit all"
2009-01-04
Increased the speed of the metro.
Fixed a bug that prevented Dwarves from seeing if a room has something buried in it.
2008-12-29
The Metro system has been recoded to allow for a couple new things that will be added shortly. Please report any issues, or things that don't work "quite right".
2008-12-21
Fixed the flags on some wands in Arinorn so they can be held and used.
For builders: We've added a BMOTD to the Web OLC, and added a link to the Help Wiki.
2008-12-03
Added: IGNORE social
Added: BEER social
Added: VOICES social
Added: CHOCOLATE social
Added: SEXY social
Added: SHAVE social
2008-12-02
The housing prices when using the BUILD command have changed. Most have gone down. A couple have gone up a little.
2008-11-30
Added the number of characters on high since last reboot to the who list
Added some color to the metro message when the door opens, so it's more noticeable in the chaos of messages
Added wear positions to IDENTIFY
Stopped displaying the "exp to level" when a guild has reached the max guild level (30)
Added a Hero channel, for Immortals and Hero's to communicate
Modified SCRIBE so that the scroll is modified to cast at the level of the Wizard scribing the scroll
Slightly increased the time between metro stops
2008-11-29
Added who a bonded item is bonded to when identifying it
2008-11-28
Changed "display" at the quest point shop to display the same output as "display" at the Bazaar. This is also the exact same output of an identify scroll.
2008-11-20
Reversed the sort order of PLOG so most recent entries at at the top.
All of the OHELP and SCHELP has been removed from the game. We have moved it to a wiki for anyone to access, and hopefully read and search easier. http://www.addictmud.org/help
2008-11-17
Added new option to PLOG: deaths. See how many times you died, by who / what, and where. The logs to back to the beginning of 2002.
2008-11-13
ohelp: updated ITEM_WEAPON
ohelp: updated OBJECT FLAGS
ohelp: updated MOB FLAGS
2008-11-11
ohelp: updated OBJECT FLAGS
ohelp: added OBJECT FLAGS
ohelp: updated MOB FLAGS
2008-11-07
olc: added command LEADTO, to search for what rooms lead to a specified room
2008-11-06
Added the new command PLOG. You can use it to view your DT history. Other things are in the works to be added to it. Logs go back to 2002 right now. Hopefully we'll be able to go back further.
DT's have been updated. Data only goes back to 2002 right now, so keep that in mind if your number seems "off".
2008-11-05
Fixed the metro token machine so it will take gold from your account if you do not have enough gold on hand.
2008-10-31
Fixed the PKill bug with zantetsu.
You now get your hp/mana/moves/psp's restored to full when you level.
Player corpses now have the name of the player as one of the keywords.
The Bazaar will no longer accept BONDED items to sell.
Everybody's DT count has been reset to 0. No worries, it will be re-updated with the correct number this weekend.
2008-10-23
Modified guilds so the max level is 30. Players with DarkKnight past level 30 will still get the benefits, but will not gain any more levels.
2008-10-18
Fixed the door in Janal that you open with the stones (you couldn't place the stones)
2008-10-17
Fixed the "too much damroll" bug
2008-10-11
Due to there being 1000's of useless scraps taking up space, and the controversy of the weapon that turned to scraps, we have added a two hour timer to all scraps. After a while we will start a cleanup agenda to remove them all from the game.
2008-10-10
If you INSET a BONDED item (treasure, or ORB) into an item that is not bonded, that item will bond to the person the treasure is bonded to.
2008-10-08
The Castle Welmar spec procs were re-added today.
PACIFY spell is now a "calm" spell. It's GRANTED, one per mud day, with a max of four.
The Ferry is gone. In it's places the old Metro system is back!
2008-10-06
Doubled the buffer size to display your pages, and pages, and pages, and pages... of aliases. I hope that's enough guys! Now go see how many aliases you've forgotten you had.
Fixed a problem with max hp, moves, mana, etc, not always calculating to the right value after leveling. Please report details if any additional problems are encountered.
2008-09-21
Resistances (and weakness) are now possible results of a random apply.
Made some tweaks to the random item loads and removed some decidedly useless ones.
2008-09-18
Changed extra attacks. If your class gains additional attacks, you now have to practice the SECOND ATTACK and THIRD attack skills to gain them.
2008-09-17
Random ice cream loads are disabled. The old random item loads on mobs are back!
2008-09-13
schelp: deleted SCRIPTIX
Changed the formatting a little of character list in accounts
Fixed GSAY history
Added more newbie HINTS
2008-09-08
Increased the effectiveness of BLUFF
2008-08-29
Fixed a broken exit in 'Castle Spulzeer' that seemed to lock off a section of the zone (A Small Beach Path)
Fixed ACCOUNTs to show number of bad password attempts at login.
Fixed exit missing at entrance to the High Tower of Magic
Now you can't DIG in the same rooms that you cannot BURY either.
Fixed half-missing door in the Shadow Plane
Removed UNUSED apply in the 'patchwork quilt'. If you have any such item you have the option to mudmail it to Brazil for a replacement.
2008-08-27
Fixed a nasty bug when creating a new account.
2008-07-26
Blocked HAGGLE from working on the Bazaar shops
Ferry tokens now take gold from your ACCOUNT bank if you don't have enough on hand
2008-07-06
Added DISPLAY command to shops so you can view the stats of an item before buying (works with normal shops as well as the Bazaar)
Cleaned up formatting of spells when identifying scrolls so the spell names don't run into each other
Fixed short description of packages sent from bazaar sales
2008-07-04
A lot more things will take gold from your "ACCOUNT" bank account. Please report any issues, as well as any places that still don't work with ACCOUNT bank accounts.
2008-06-01
Added Midgaard as a hometown exit selection in houses.
2008-05-28
Fixed spell DARK FURY so it properly increments your damage bonus
2008-05-18
Locked the door to the "Hideaway" in Nakaminato Village, and increased the load rate / amount of the potion inside.
2008-05-17
ohelp: added RDELETE
olc: added "." option to RDELETE to delete room you're in
Trap charges are reset 15 minutes after the trap is triggered
2008-05-13
Converted qsay and qecho to the new channel history
Fixed invis checking in the new channel history
Revamped channel history. Modified the display, added "shout" and "csay", it now displays the last 15 things said instead of 10, and it saves across reboots.
2008-05-10
Fixed ENDURE MAGIC so it gives you resistances instead of weakness
2008-05-01
Midgaard is once again available as a hometown when creating a new character, and from the real-estate agent. The fate of the "Ruined Midgaard" and it's dragons has not yet been decided.
2008-04-28
Removed the practice cap on CALM (75%). It can be practiced to superb (95%) again.
2008-04-21
Paladin's now have HARM EVIL at level 54
2008-04-19
Added spell REMOVE INVIS. It is only effective on objects.
2008-04-17
Added guild info to "whois xxx more"
2008-04-13
Added a little more info to "newscore"
2008-04-06
MAGICAL IMPOTENCE should now work as described in the help
Fixed losing concentration on a Granted spell so it shows the correct number of grants left
2008-04-05
Fixed the Antique Shop to display the min level of items again
"chat" now respects SOUNDPROOF rooms (board rooms, for example)
Changed "store list" so it orders by item type, and added some colors to make it easier to read.
2008-03-30
Fixed a number of little problems with the new zone
2008-03-22
A new land has been attached to the western edge of the ocean. North of the Tower of Bel Mordaine, south of Arinorn, close to Fae. It may be moved if it proves too hard to reach.
2008-03-02
Fixed Bill Nye so that he won't take quest points if you give him an item without room for one.
Characters should no longer lose guild spells & skills when remorting. All your guild spells & skills should also be usable right away after remorting.
2008-02-07
ohelp: updated OLC TIPS
2008-01-20
Fixed a problem where players were not getting the title awarded for quests that offered them. As a result many characters have quest titles that show up in "whois playername more"
2008-01-19
Fixed the door to the basement of the Shadow Temple so the key you get from the quest will work. Everyone's quest was reset, so you will need to start it again by talking to the right mob.
Fixed some wording with the Dark Knight quest (corrected item name required)
2008-01-14
In a nutshell, Dark Knight is finally released. The first of several "guilds" to come, this one being a "sub-class". You must find their temple to join, it's west of Adrilanhka, northeast of the Shire. Use the join command at the guildmaster there, he will instruct you what to do next.
2008-01-02
The zone of The Tower of Bel Mordaine which included changing all the items in rent / storage. Please report any issues encountered as a result.
2007-12-31
Mute will no longer block psionic powers
Fixed an issue with mobs not casting spells they were scripted to
2007-12-30
Changed BLOOD WEAPON from a spell to a power, so that it will not be blocked by SPELL IMMUNITY
The zones for Northern Midgaard, Southern Midgaard, and the cemetery south of Midgaard have been renumbered, which included changing all the items in rent / storage. Please report any issues encountered as a result.
2007-12-17
Dark Knight: added missing weaponspell damage messages for FROST STRIKE and BLIZZARD BLAST
Dark Knight: removed weapon spells DIZZYING WIND, HEAT BLOOD, WHIRLING WIND, and BOIL BLOOD (there were too many)
Dark Knight: reduced mana regen penalty from -15% to -10%
Dark Knight: ESSENCEBURN is no longer unusable for a while if it fails
Dark Knight: changed duration of all weapon spells from 5 "real life minutes" to half a mud day (15 "real life" minutes)
2007-12-16
Changed some formatting of the "guild" command when viewing the details of a guild (i.e. "guild darkknight")
Dark Knight: added -15% mana regen penalty
Dark Knight: added 30% hp regen bonus
2007-12-10
Fixed a silly little bug with DISEASEPROOF
2007-12-02
Made some changes to the code for Containers (bags, etc) for something new that's coming. Please report any issues with containers.
Dark Knight: added DISEASEPROOF (not everyone will get it right away, be patient)
Dark Knight: added a 5 hit point bonus per level
Dark Knight: changed the mana bonus from 10 per level to 5 per level
Absorb disease did not turn the disease into poison like it was supposed to
2007-12-01
Removed "aweful" limitation on DARK FURY
Fixed forum messages not saving
2007-09-29
Changed the DarkKnight weaponspells so they cannot be cast on a weapon that has a weaponspell (durations still need tweaked and help files will be updated this evening)
2007-09-28
Fixed NEWSCORE from showing stats to characters under level 5
2007-09-24
Fixed a door in the toon so both sides closed properly on zone reset
2007-09-24
Fixed manhole in "Sesame Street" so both sides closed properly on zone reset
Fixed non-functioning north door within the "The Tower of Bel Mordaine" zone
2007-09-15
Shopkeepers were not loading their wares. They are now.
2007-05-30
policy: updated OLD EQ
2007-02-19
Fixed LEVELS command to stop displaying at level 65.
2007-01-14
Creation of the "newscore" command is progressing (have a look)
Fixed some issues with some code in Castle Spulzeer
2006-12-23
ohelp: updated ITEM_WEAPON
2006-09-22
Fixed a bug with Kharas where he would keep his hammer even if you didn't have all the parts to what you wanted him to make.
2006-09-09
Some more refinement to fixes to remorting and lloyd's beacon have gone in
Redesigned the "hint" system. They are now messages that come up periodically "in game" instead of as you login. They can be turned off with the NOHINTS command. Of course, we will reward the usual quest points for additions submitted through the IDEA command.
2006-09-01
Fixed max mana calculations so that every class / race will have at least 100 mana, regardless of class and race modifiers (this does not include equipment and spells that affect max mana)
2006-08-19
Also fixed an apparently unnoticed (or just unreported) problem where teleport DT's acted like old DT's, in that they removed ALL of your EQ. Now they behave like any other DT (you don't lose any eq).
Corrected some problems with item stacking in your inventory, in regards to restrung items.
DEATH TRAPS have become much less lethal. If you hit one, you still will be trapped for a time, but you will no longer lose any equipment. Now go explore! It's a large unused world!
policy: updated REIMBURSEMENTS (removed the DT section)
2006-08-14
Corrected some lloyd's beacon issues
Fixed a bug with practice going from superb back to aweful
2006-08-02
Some significant changes where made to the spell system. Please report any problems you encounter.
2006-07-21
Removed some debugging messages in assemble.
2006-07-14
ohelp: deleted IMMUNITIES
When a newbie up to level 10 hits a DT they will not lose any EQ, and the time trapped is shortened
Added new prompt code %X to show a graph representing how much experience to the next level
Dynamic channels now expire six hours from last use, instead of from the time of creation
Added some color to CONSIDER to make it a little easier to read
Added Priest spell GROUP SUMMON (see help for details)
2006-07-13
spell: made some good changes to DEATH PACT (see help for details)
2006-07-11
Made some very small changes to memorization and pray times. The change was small, because the Elf bonus to the time is quite large.
Added a couple additional items to MINOR CREATE (see help)
Added a message that tells you how many casts of a memorized or prayed spell you have left after casting is finished
Poison is simply a flag again, no longer a point value.
With the recent changes, all code related to "semi-perm" spells has been removed.
The sorcerer spell list has changed, gaining and losing spells. some have become stronger, others weaker. Spells previously renamed have returned to their previous simpler name.
Along with the spell/skill revisions, Wizards no longer have the ability for spells to become "semi-perm". Three new skills replace this (IMPROVED MEMORY). They work exactly like the priest version of PRAY REDUCTION.
Implemented the long awaited Wizard and Sorcerer revisions
2006-07-10
All level 66-99 characters have been set down to level 65. From here on, nobody will be able to level past 65.
2006-07-09
Fixed a problem where +MANA eq did not work on non-spellcasting classes
2006-06-25
Racial modifiers to hit points and mana are really fixed this time.
2006-06-24
Racial modifiers to hit points and mana were not working. That's fixed now.
2006-06-17
policy: The policy changes today did not include any acutal change to the policies. They were to clarify wording, and / or cleanup formatting.
policy: updated CRASH DEATHS
policy: updated CHARACTER SHARING
policy: updated CHEATING
policy: updated GENERAL
policy: updated REIMBURSEMENTS
In Adrilankha, Captain Jack and the Ferry ticket booth were conflicting with each other. It's been corrected, and Captain Jack now sells the tickets.
2006-06-08
spell: fixed some issues with CONCEAL ALIGNMENT not working
2006-06-04
Major rework/streamline of code that handles hometowns (character creating, realestate agent, etc), and where to put your corpse when you die (the Bardic Colleges, and dieing in general). Please report any issues with the "bug" command, or mudmail Brazil directly.
2006-05-26
Quieted down Puff a little bit (she was getting too chatty)
2006-05-24
Fixed issue with remort orbs not working during spell damage calculation
2006-05-23
policy: updated MULTIPLAY
2006-05-17
Fixed bug with PRAY duration on high level spells
2006-05-16
spell: fixed targeting issue with BENEDICTION
2006-05-14
Priests have gained new spells, lost a few. Too many changes to go over in detail here.
Clerics have gained some spells, lost some others. Some have become stronger, others weaker. Many spells were changed, damage and mana costs recalculated; spells that were renamed have moved back to their more simple name.
Along with the spell/skill revisions, Priests no longer have the ability for a prayed for spell to become "semi-perm". Three new skills popped up in it's place. See the help for PRAY REDUCTION.
Some long awaited revisions to Priests and Clerics have been implemented.
2006-04-23
spell: RECALL CHAMPION - fixed cast message
spell: RECALL CHAMPION - the summoned mob had exp and gold (not anymore)
Some fixes to 'qlog' (for missing quest descriptions, etc)
Mana and movement costs now go by what level you recieved the spell/skill. This is mainly relevant on remort spells.
Converted BURY to the same new back-end system that lockers were converted to. Please report any problems you might see.
2006-04-22
skill: added missing spell failure message to CALL TO ARMS
2006-04-09
spell: fixed ENDURE MAGIC
spell: fixed CLOAK OF RIGHTEOUSNESS
spell: fixed EXPULSE UNDEAD
Fixed a number of mobs that were unable to successfully summon their pets to aid them in battle
spell: SHROUD OF AGONY - was not set as an area spell
spell: AGING - fixed message to caster
Converted how lockers have been stored on the back end. Before long it will be possible to store containers in lockers that have items in them.
Changed new character creation so that it is no longer possible to have a stat below 8
spell: fixed DARKEST CALL
policy: updated REROLLS
2006-04-08
spell: GIFT OF FORCE - adding missing "wear off" message
ACCOUNTS are open for general use. Please see the help for ACCOUNTS for details on what they are and their usage. Please report any bugs with the bug command, and any questions please mudmail Brazil.
The old antiquities dealer now sorts the quest prize list by cost instead of item number.
ohelp: updated WEAPONSPELLS
2006-03-19
spell: corrected some issues with RECALL CHAMPION
2006-03-17
ohelp: updated AFF FLAGS
ohelp: updated ROOM SECTORS
2006-03-16
ohelp: updated AFF FLAGS (added missing flag)
ohelp: updated MOB FLAGS (added missing flags)
ohelp: updated OEDIT (removed old info on how object is saved)
ohelp: updated STRING PARSER (added missing variables, fixed some formatting)
ohelp: added ITEM_EXIT
2006-03-14
Fixed issue with the refund amount when selling back lockers.
2006-03-10
policy: updated HOUSING
2006-03-09
policy: updated BUGS
policy: updated HOUSING
2006-03-05
policy: updated IDLE
2006-03-03
Cleaned up the formatting when displaying what remort options are available to you when you type "remort" without any arguments
2006-02-28
More tweaks to saving throws. We'd be interested if people could post some feedback on the board
Some fixes to pets as well as some of the polymorph issues
2006-02-26
Each time you remort, the greater your chance of being granted a bonus remort point that you can use towards your next remort.
policy: updated IDLE
policy: updated BOTTING
spell: fixed BANSHEE AURA's message to caster when cast on someone else
2006-02-25
Upgraded the backend database on the server. Please report any problems via mudmail, the bug command, or email brazil@addictmud.org directly.
2006-02-21
Made some internal changes on how skills / spells are assigned to a character. Please report any problems asap via mudmail to Brazil.
Complete recode of saving throw calculations - it is now largly based on your level vs your opponants level
Updated the message sent to players when using "forum catchup"
2006-02-05
Changes to saving throws. Until recently it was impossible for a mob over level 15 (or player over level 20) to make a saving throw and resist a spell.
2006-02-04
spell: removed the accumulative affect from GIFT OF FORCE
Fixed some crash bugs related to pets
2006-01-23
skill: Added missing PEACEFUL room message to BASH
2006-01-21
spell: corrected casting message in OBSCURE SHADOW
2005-12-24
policy: updated TYPOS BUGS IDEAS
2005-12-14
Added a "more" option to the EQUIPMENT command and updated the help for EQUIPMENT to reflect that
2005-12-11
Fixed a fairly new crash bug (oh boy)
Fixed a bug where BONDING items would bond to someone even if they couldn't wear it (class, race, alignment restrictions, etc)
Kharas will not let you give him items anymore. A previous change that had been announced some time ago details why.
2005-12-04
spell: AID no longer gives the hitroll bonus
2005-11-30
Added some new options to the BUILD command. "mob" to buy pre-made mobs (postmaster, receptionist), and "custommob" to customize the alias keywords, short and long descriptions of mobs you own
2005-11-20
Money taken from the clan treasury by the BUILD command is now logged in the clan transaction log
2005-11-19
Tweaked bash
Fixed stuntouch
Fixed pummel
2005-11-13
Fixed bug in "build" that caused new ATMs not to work.
Fixed a bug allowing you to specify an invalid hometown when changing your hometown at the realestate agent.
The way clans own their clan hall has been changed. Leaders can now build up their clan hall with the build command. The gold will be deducted from the clan treasury.
Removed the "rub" social and replaced it with a real command. This will have little meaning for you for the time being.
Made some optimizations to the clan code. Please report any new problems encountered.
2005-11-05
The backend database was upgraded this morning. There were no errors in the upgrade, but that does not mean there is nothing hiding in the woodwork. Please report any issues with the BUG command.
2005-10-30
Removed the ability to make a mob fall down from DEFLECT ATTACK
Lowered the 'max learned' of DEFLECT ATTACK (all existing characters where changed to compensate)
"Summoned creatures" can no longer gain experience during battle, and players can no longer gain battle experience off them.
Changed the 'spells'/ 'skills'/ 'powers' commands so that they sort be level instead of name now.
Fixed the bug with pets where they could stop obaying orders and become beyond useless.
Recoded how some "wait states" work during battle and skills use. This mainly was to streamline the code to fix another bug with pets.
Recoded the NEWS command. It will look a "little" different, but please report any problems you might see.
2005-10-25
help: updated MANA REGEN
2005-10-20
clans: added the option "mail" to the CLAN command. Clan leaders can specify to send a mudmail to ALL members of the clan, or just the leaders.
clans: when a clan member recieves a warning, mudmail is automatically sent to all leaders of the clan
2005-10-17
Made some more small changes to Brazil's black leather trenchcoat
2005-10-16
help: added QUESTS
help: added QLOG
help: added TALK
2005-10-13
The black leather trenchcoat recieved an upgrade today. Oh, and the statue of Brazil got a "wee" bit stronger to protect it.
2005-10-01
Polymorph hit points bug should be all set now
2005-09-24
Fixed reported bugs related to the hp/mana/moves/psp changes. Please report any further problems.
2005-09-23
New changes to how your max HIT POINTS, MANA, MOVES and PSP are set. See the respective helps for details.
2005-09-22
help: updated PSP (with info related to upcoming major changes)
help: updated MANA (with info related to upcoming major changes)
help: added HIT POINTS (with info related to upcoming major changes)
2005-09-20
policy: updated HOUSING; last paragraph was no longer correct; clarified wording in other sections
2005-09-11
policy: added PRIVATE COMMUNICATION
2005-08-31
help: updated REQUEST
2005-08-14
Housing: recoded housing backend, more streamlined and less complicated from an Immortal's point of view.
2005-08-07
help: updated ATTACKS
help: added HAND OF JUSTICE
spell: HAND OF JUSTICE - duration and affect are no longer accumulative
2005-07-14
power: success message for CLEAR MIND was not displaying
2005-07-08
help: updated MANA
help: updated MANA POOL (previous version was 100% inaccurate)
help: updated PULSE
help: added REGEN
2005-07-02
help: added CLEAR MIND
psionicist: added power CLEAR MIND
2005-06-26
command: ATTRIBUTE, added current avg barhand damage for Ninja
command: SKILLS: berserk now shows it's movement cost
Commands: SPELLS, SKILLS, POWERS: hid any that are above level 65 for level 1-65 characters
2005-06-24
command: CONSIDER, corrected the messages; previously most of them were WAY off in accuracy
2005-06-18
skills: added failure message to BLUFF
spells: GIFT OF FORCE, limited duration to 5 tickets, and duration is no longer accumulative
spells: STOP HEALING, changed the message to the caster
spells: added mana cost to BANISHMENT
2005-06-11
In order to get a better hold on balance, and make it easier to finish the classes on a smaller scale, we're changing the max mortal level to 65. There are a lot of details to go along with this change, that will is detailed in the help for LEVEL65. Please take the time to read that before asking any questions or panicing.
2005-06-03
help: added RULES
2005-05-28
help: updated ROOM PRICES
help: updated REQUEST
2005-05-24
help: updated ROOM PRICES (no prices changed)
2005-05-11
Puff: gave her some more stuff to say ;)
Disabled Psi. spell DOMINATION. It's causing crashes. Fix is in the works.
2005-05-09
ohelp: updated WEAPONSPELLS
ohelp: added WEBOLC
2005-04-22
Through the course of optimizing the battle system, and balance the classes, we modified the battle system. When casting a spell, you will not hit your opponent with your weapon during melee. You can still be hit, but you will stop attacking for the duration of your cast.
2005-03-21
help: added SHACKLE OF BONE
help: added BANSHEE AURA
help: updated DEATH PACT
help: updated ROOM PRICES (clarified what room flags are allowed)
2005-03-19
Random junk loading on all mobs has been removed. It will come back, but the items will have more meaning then previously.
2005-03-17
help: added DODGE
Thief: added skill DODGE
2005-03-15
Modified the polymorph mob stats for necro spells to achieve some trace amount of balance: ZOMBIE FORM, CALL OF BONES, DEMILICH and LICH. The stats were way off balance (DEMILICH was level 1 with almost no hp!)
2005-03-07
Snow Mountain mobs were not casting all their spells. This has been (mostly) corrected.
olc: "copy room" now copies extra descriptions also
2005-02-14
Recoded DOUBLE PAIN, it didn't seem to work right at all the way it was
The remort option "perm lloyds beacon" has been moved from level 40 to level 45
DISPEL MAGIC no longer strips GIFT OF FORCE
POISON can be cast while fighting now
INVOKE DEATH used to target the caster
Changed GRIM AURA from accumulative AFFECT to accumulative DURATION
DOOMWAIL used to have an unlimited duration
Fixed the target setting for FIREFLY
Fixed bug in ALLURE OF DEATH allowing you to specify all of your hp
2004-10-23
help: added RECOVER SIGHT
help: added HOLY BLESSING
help: added HOLY ARMOR
2004-09-18
cleric: added spell, ENDURANCE
2004-09-16
Updated the CREDITS, added missing builders to the list
2004-09-13
When typing the "clan" command without any arguments, the output is now formatted to wordwrap
2004-09-11
You can no longer RELOCATE to someone in a !MAGIC room
New characters have AUTOEXIT turned on by default
The mud will automatically adjust a newbie's WIMPY to 1/2 their HP as they level up to level 10
Newbies up to level 11 can recall from anywhere with the "recall" command
2004-09-06
crash bugs: you could summon or relocate to yourself, causing the mud to crash
2004-08-29
help: updated BUILD (addguest syntax was incorrect, and the OBJECT stuff was missing)
Fixed "build addguest", it wasn't working
2004-08-27
policy: updated GENERAL (new item added at the bottom)
2004-08-25
These spell changes are going to happen with ever class; they are the efforts of our observations and feedback from players. Of course some tweaking will still be done over time.
The damage delt has been modified for the following spells (mostly lowered, some lots): BOOM, ACID SPLASH, DEATH FOG, COND OF COLD, PLASMA BALL. FISSION BOMB was increased.
The mana cost has been modified (some lowered, some raised) for the following spells: MUD BALL, BLOOD BURST, BOOM, ACID SPLAS, PYROCURSOR, DEATH FOG, CONE OF COLD, PLASMA BALL, FISSION BOMB
2004-08-21
Fixed some ways to make !FIGHT shopkeepers fight
2004-08-21
With DEFLECT ATTACK, the mob is now unable to attack for a round
Corrected STEAL and MUG; they started working against AWARE mobs
help: updated REMORT
2004-08-17
help: updated HOUSE GUESTS
help: added DEFLECT ATTACK
2004-08-15
OLC: added "mset give delete all" and "mset equip delete all"
You cannot target mobs with SUMMON, RELOCATE or PORTAL anymore
Dwarves now regen faster in caves and underground, but slower in forests
2004-08-10
Changed the message to the room for UNHOLY AURA to be more evil-like
When a mob (or player) dies from PETRIFICATION or POISON body parts are not made
warrior: added a message to the room when you use FRENZY
warrior: moved FRENZY down to level 23
Fixed the formatting when you type "remort" with no arguments
Added !STEAL flag for mobs (olc)
2004-08-07
help: updated GOSSIP
2004-08-04
When donating items of type POTION, STAFF, WAND, SCROLL, TRASH or FOOD, if it is not picked up it will fade away in an hour (real time)
2004-07-25
Fixed some of the problems with WIMPY and how it acts messed when you type "save"
2004-07-17
Started tweaking multi-cast; it now works like attacks, meaning that every extra cast does not necessarily fire, only it's a factor of WIS and INT instead of STR and DEX
Fixed problem with CALL OF THE HOLY being able to cast it on yourself
Fixed DEMILICH so it could be practiced above "aweful"
2004-07-16
If you have a high wimpy set allowed because of spells or eq, and the eq is removed, your wimpy is automatically adjusted to the new max
Added resistances as a possiblility for random apply's
Fixed a problem with player corpses immediately decomposing when the mud boots
2004-07-14
BUILD: added the ability to buy OBJECTS to load in your room; as we add items you can buy (atm's, fountain's, etc) they will be posted in the changes
We've recoded how characters are given permission to the "build" command. Once every house has been converted to the new format, the only thing that should change from a player point of view is you can now rename the owner of the house without problem.
BUILD: Moved "build room addguest" to "build addguest" for consistency
2004-07-13
Added "forum catchup". See help for FORUMS for info
Increased chance for mobs that are sitting during battle, not doing anything, to stand up and fight back
Fixed messages with MULTIPLE STAB so they look like STAB
help: added DISEASE
2004-07-11
help: added ALLURE OF DEATH
Corrected target problems with BELLOW OF THE DEAD
2004-07-10
warrior: added fail message to CALL TO ARMS
2004-07-06
antipaladin: added spell DIVINE DARKNESS
2004-07-04
OLC: Added NEGATE SANC as a mob skill flag
Added exp to next level to the REPORT command
Cleric: lowered mana cost of CURE WOUNDS
help: modified RESTORE, it no longer increases as you level (but we were not jerks about it), see the help
help: modified HEAL, it no longer increases in power as you level, see help
Cleric: added healing spell FORCE OF NATURE at level 65
Cleric: added spell CURE CRITIC at level 9
help: Updated CURE CRITIC
2004-07-03
Fixed the problem with multiple Oberon's loading
Fixed the scripted door in the Dr. Seuss zone
2004-06-26
help: updated IMMORTALITY
Reworked the drain max for "vamp-type" spells (CRY OF THE DEAD, VAMPYRIC TOUCH, BELLOW OF THE DEAD, VAMPIRE CURSE, ANGUISH OF THE DEAD, AGONY OF THE DEAD, PAIN OF THE DEAD, SORROW OF THE DEAD, SHRIEK OF THE DEAD, SCREAM OF THE DEAD), it is much lower then before, and is done per-spell, instead of looking at your total max-hp. Details will be put in the help for each as they are finally written. Please reserve your questions until you actually use the spells.
2004-06-24
Corrected problem giving the possibility for memorized or prayed for spells to effectively be permanant instead of semi-perm
2004-06-23
hints: replaced the ispell hint with storage lockers info
2004-06-22
help: updated LOCKERS (help said small locker was 10, it's actually 15)
2004-06-21
We've added storage lockers. This is a service targeted towards newer characters. See the help for LOCKERS for more details
Wimpy is fixed
2004-06-20
Ok, so WIMPY appears broken. Unfortunatly, your wonderful coder has gone to bed, so it will be broken until he gets off work tomorrow :(
Changed WIMPY back to specifying the number of hit points, instead of a percentage. There is also a cap of how high you can set your wimpy based on your level and class. See the help for WIMPY for details.
You could cast LEND HEALTH on yourself (not anymore)
Increased the duration of ENSORCELLMENT (not a LOT, but some)
Fixed remort points messages, they were saying incorrect numbers at levels 80 and 99
Fixed a nasty little bug that allowed people to recall out of DT's. For SHAME for not reporting it!
2004-06-13
The command for ZANTETSU was missing
2004-06-06
help: updated HOUSES to follow our current practices, and not conflict with POLICY HOUSING
help: removed ROOMS, it was redundant with HOUSES
help: updated REQUEST
2004-06-05
If you have AUTOLEVEL turned off you cannot have more then 5 levels worth of exp saved up. The remaining exp is lost.
Removed ispell. It was not functioning properly, and it's not worth fixing
Added option to read the MOTD from the login menu (option 6)
Beefed up the mob created by SUMMON DEAD
BURY did not work in some room types; they do now
help: updated MUG to reflect change
Added wait timer to MUG
New remort dwarves no longer get INFRAVISION spell since the affect is permanant on them
New remort elves no longer get SENSE-LIFE spell since the affect is permanant on them
Fixed remort from giving useless resistances to Elves
2004-06-04
help: updated SETCOLOR
2004-06-03
LLOYD'S BEACON will be blocked if you have one set in a zone that is later locked
2004-06-02
help: updated STUN TOUCH
2004-05-31
Recoded some underlying structure with mobs, objects and rooms (to make way for a new scripting engine). Please report any problems.
2004-05-30
help: updated SANCTUARY (only changed the second paragraph)
2004-05-25
help: updated BASH to reflect movement cost
Changed movement cost of BASH to always be 5 (20 was too much for newbies)
2004-05-24
ohelp: updated OLC POLICY
2000-06-04
Some damage spells don't allow victim to make saving throwing. Slay and Word of Death being among them.
Experimental: mana regen does not go down with age, it keeps climbing. Hit regen and move regen will still start to go down once you get too old.
2000-06-07
When you polymorph, you'll keep your real Intelligence and Wisdom.
A new spellcasting change. Some spells will automatically be cast more then once as you go up in levels (without costing extra mana).
Reducing the mana regen a bit. Not a lot though, but it's probably noticable.
2000-06-12
As a result of the above fix, you can only cast 'rotting flesh' on a mob once at a time.
The negative 700 Hit point bug should be fixed. Please report if you see it again.
The downside is, if a spell becomes semi-perm, you cannot memorize (or pray for) it until you've completly forgotten it, then it is no longer semi-perm. Confused yet? hehe...
Wizards and Priests have undergone some changes. The more you have a spell in memory, the higher the chance it will become 'semi-permanant'. What does this mean? You only have a small chance of forgetting a 'semi-perm' spell, the chance to forget is higher the less spells you have memorized.
2000-07-05
Lots of bug fixes, and reworked some stuf relating to psionic powers. Let me know if there's any problems with psionicists.
Added "store count"
2000-07-11
You can now split gold while resting.
2000-07-27
Bunch of bug fixes (doesn't mean we did not create more though)
Tinkered with mana regen a little bit. Hopefully you shouldn't notice a major change.
The ATTRIBUTE command now displays regen amounts as how much you will regen in the 5 second regen-pulse instead of per tick.
Put/Get from a container is now blocked by NOSPAM
2000-08-12
Couple bug fixes.
When the news or changes have been updated since you last read them, you will see NEWS and/or CHANGES in your prompt until you read them.
If you follow someone you're following again, you will get moved to the back of the group (useful to protect newbies from aggressive mobs).
If the leader of a group follows someone in the group, the group will be re-ordered to be following that person.
2000-08-20
Rhyoden has had a few changes. A couple items and a couple mobs have been beefed up.
2000-08-21
Olympus is going through a few changes. Be careful.
2000-08-22
A new zone has been discovered beneath the sea. It's mostly aimed towards mid-level players but there are some higher level mobs too...
2000-08-30
Reset time on Olympus has been increased from 30 minutes to 2 hours in the first parts, 4 hours the higher parts.
2000-09-04
More adjustments have been made to Olympus. It's not done, but I've spent an a couple hours on it.
2000-09-24
Try "gossip @<social>", it'll be interesting ;)
Bug in SETCOLOR that didn't allow the colors with capital letters (&&G or &&B for example) is fixed.
2000-09-30
When you level, you're character is automatically saved.
2000-10-08
Changes to Olympus have been made to some more mobs.
The beloved okonomiyaki cake has been changed. It's now a food item that cures you when eaten.
If you are affected by NO_HUNGER or NO_THIRST, when you eat or drink something it can full you up now. You still do not get hunger or thirsty while affected by them however.
2000-10-22
The okonomiyaki cake has been changed again. It now casts cure critic, but costs 3x the price.
PSP regen now goes up with age, instead of peaking and going back down.
Added QSAY to SETCOLOR.
Small bug in regen fixed.
Area affect spells will now destroy all mirror images on you! (and the spell will hit you!)
2000-10-28
We're introducing the concept of remort "points". Every time you remort you get 3 points. Changing your class is 1 point, each stat increase is 1 point, and resetting age is 2 points (so you can still increase a stat 1 point, or change your class if you want to reset your age). The idea being, as we add the new options to remort that are in the works, some may cost more then 3 points, so you will need more then 1 remort to get an option.
You don't even have to specify a stat if you don't want to, you can just specify a new class, or nothing at all. Typing "remort remort" will remort you "as-is" with no inreases, changes to class, etc.
"remort int int remort" (****NOTE: specifying your class is optional now, You will keep your current class.) That will add 2 points to INT as you remort.
If you want to add two points to a stat, you can do:
"remort cleric int wis remort" If you want to add one point to your INT and another to your WIS.
The remort command has changed. Type "remort" when you have the experience to do so. You will se a list of things you can chose when you remort. The most major change you'll notice right now is that you can do things like:
2000-11-15
Last 10 tells you receive are also saved. Just type "tell" to view them. If you leave the game, the saved tells are lost.
The last 10 gossips, newbies, musics, gratz, and holler are saved. To view them just type "gossip" or "newbie" without anything.
2000-11-24
Old Thalos has undergone some changes. First, you can no longer get to it from the "Galaxy" book. Second, the DT's are not longer DT's, they're just rooms. Other then that, highlights are, some room descriptions changed, mobs changed, assemble quests added, a few objects modified... that basically sums up the changes (everything?). happy exploring :)
2001-02-06
Recall devices no longer work in combat.
2001-02-13
You will need to reset your wimpy, it's been defaulted to 25%.
Also, WIMPY changed. You now specify at what % of hp you have left to flee. I.e. if you have 200 hp, and set your wimpy to 50, you will flee at 100hp.
Originally, a RESISTANCE ment you only took half damage from what you're resisant against. Now items give a % resistance. If your item has a RES_FIRE of 20, then the item absorbes 20% of fire damage. If you wear another item that has 5% RES_FIRE, then that's a total of 25% damage you don't take.
Resistances/Weakness/Immunities have changed. Now there is really only Resistances. A negative resistance means you're weak.
2001-02-27
A few items here and there to take advantage of previous changes.
2001-04-24
Added "Most Remorts" to the Stats section of the web page.
Sneak, invis and hide now make you a someone in the gossip history.
Removed old check on tick to drop wimpy if it was greater then half maxhit (no longer valid with wimpy being %)
Messages in the skills/spells/powers commands referring you to the other commands at the end.
Mobs you poly into no longer have random items on them.
Wizards no longer lose mana when casting polymorph.
Reworked the logic order for negate sanc... should be a little faster if not more reliable.
Death field no longer gets a saving throw, it should work more often now.
Earthquake does some more damage.
Energy drain does not allow saving throw anymore.
Order that some things happen during a tick has been moved around, so that PSP regen comes before PSP Maintaince costs are taken.
"remort remort" should work now.
2001-05-27
AntiPaladins have PERM Protection from Good when they are EVIL align.
Paladins have PERM Protection from Evil when they are GOOD align.
Paladins get information at level 9.
Casting Sanctuary on an object lasts longer then casting it on a person.
Fireball is now more powerful when you first receive it, and it grows in power as you level.
Ice Storm does some more damage.
Meteor Swarm no longer allows a saving throw for half damage, and does more damage (almost double).
2001-06-17
The world file format is in the process of a major overhaul. Currently rooms have been redone. Please report any problems you might encounter.
Dynamic channels also last for 6 hours now, instead of the old 1 hour.
Dynamic channels are now free! See the help for the CHANNEL command to refresh yourself on their usage!
2001-07-08
The object file format for the world has been rewritten. Please report any problems with items that you encounter.
2001-07-12
Some of you may notice that you received a message when you logged in regarding questpoints. It means that at some point in the last couple years, you reported a bug, typo or idea, and it has been fixed or acted upon. Bogus reports, or ideas that do not get implemented are not rewarded with a questpoint.
A necromancer word of death is now nearly as powerful as a wizard/sorcerer.
Lots of typo fixes in code and socials.
2001-07-22
Added current remort points to "attribute".
New remort option, "castcost". For 2 remort points, your mana costs are reduced by 2%. This reduction is accumulative each remort, and the current reduction percentage can be seen with the "attribute" command, and you see your new mana costs in "practice".
Fixed some bugs with Psi's and stopping spell maintaince.
Fixed bug where if a spell cast on an item (like sanc) wore off, you didn't see the message if if you were wearing the item.
2001-08-17
Other little tid-bits here and there...
Fixed a problem with the spells and skills commands in regards to anti-paladins. You can now type "spells anti-paladin" or "spells antipaladin" to get a list of Antipaladin spells (previously you actually had to type "spells apaladin")
Usual round of bug fixes...
2001-08-23
Added some resistances to the Statue of Brazil. Not much, but they are there.
A minor change that *may* decrease the rate of mobs dieing from bloodlack. We'll see how it works out.
2001-10-06
The statue of Aiela doesn't like people going past her anymore.
2001-12-09
Mudmailed items now are delivered in a "package" with the sender's name on it. The package is a container that has what was mailed inside it.
2001-12-22
Haggle fixes.
Some mobs are really big on mirror image now.
The mana cost for WORD OF DEATH now goes down faster as you level. Sorcerers will go down to 120 at level 30, and Necromancers will go down to 100 at level 30.
The RESTORE spell now goes down in mana cost faster, for a minimum of 80 mana.
Added the message history to qsay (like most other channels). Just type "qsay" to see.
You can no longer order a mob to pummel continously. A pets wait state will be checked when you order a mob now.
Some bug fixes.
2002-01-01
New spell, RECEPTACLE. See the help for more information. Please report any bugs to Brazil via mudmail.
Fixed object stacking of blank scrolls after you scribe a spell on them.
Added resistances to identify spell so you can see what a mob is resistant/weak against.
The THROW skill has been modified so all items go to the mob instead of just if you throw a weapon, so when the mob is dead, you can retrieve all the items from it's corpse.
2002-01-05
When someone applies to a clan, all the leaders currently online are notified.
2002-03-02
Fixed bug in tell history.
Enhanced Strength is now uses your receptacle.
Spell Immunity is now a possibility in Enchant Armor.
Items automatically receive a !SELL flag when donated. This stops people from selling the items at shops.
2002-06-23
Removed some old code that wasn't being used, but got called every time an item was loaded (unrenting, zone resets etc) for optimization.
Made changes to the spell/skill system. Nothing major, it's to make way for new stuff we're working on.
Made changes to sleep resistance, and optimized the code. It shouldn't fail as often.
PSP's now regen each pulse, like mana, hp, and moves do. Please report any issues right away.
Fixed some crash bugs.
2002-08-24
Made some remort-race improvements/tweaks.
Fixed some more bugs.
Fixed some bugs.
More progress has been made on Druids. They'll get here eventually!
2002-10-05
Make sure it's empty, and do not mix potions! Mixing a potion with a different potion, or another drink like water or beer will ruin the entire thing.
You can now use drink containers to store potions. Use the POUR command to pour potions into your drink container. For example, if you pour 3 burger potions into a canteen, you can drink 3 times from the canteen as if you were drinking 3 burger potions.
2002-12-16
Anti-Paladins now do 20% greater damage when they are evil aligned.
Paladins now do 20% greater damage when they are good aligned.
Fixed healing undead mobs so that it initiates battle, and gives exp if it kills.
2003-01-25
The usage of UNSTORE has changed. See the help for more details
2003-02-10
We now have the ability to set a player to "block" a social. If you find a social to be offensive to you, or someone is abusing you with it, you can petition that it be blocked from being used on you. Then any attempt to use the social on you either on gossip, or in the room, will be stopped. Note: This will not stop the social from being used on someone else in the same room as you, or on someone else on gossip.
2003-02-15
There's a couple new remort options in town. Races. that's right, you heard me, races. They are dwarf and elf. They cost 5 remort points to pick, but they have their benefits and handicaps. See the help for ELF and DWARF for details about them.
2003-02-23
Added message history to gsay/gtell. It's not colored, I forgot and I'm too lazy to fix it right now. I'll get it later.
2003-03-02
There have been some changes made to deathtraps. Happy exploring!
2003-03-07
Unfortunatly, with the major changes we're doing, some things may not work correctly, or be missing (exits, recall devices, shops, etc). We're going to give everyone a month to get back with us about any problems with your rooms, after which, any changes or "corrections" will be done at the appropriate cost. (We have backups available to reference any reported problems before we fix them, so do be honest).
New housing prices/policies will be posted when our work is completed, and then all pending housing requests will be taken care of.
With the major reorganization, comes some changes also. First, we no longer will allow rooms to connect to each other. That means you can't connect rooms that don't belong to you to yours. Secondly, there will be no connections to/from clan rooms and personal rooms. Third, we are limiting housing to one per person, not per character. People with multiple houses have been consolidated, and the multiple entrances have been removed.
As most of you already know, we're in the process of making major housing changes. When your housing has been moved, you will be able to get to it by going to the Refreshment Room, then north, to get to the new housing. There is a book to read, that will have instructions on what to do.
2003-03-12
Please use the REQUEST command to report any housing problems (in detail) for now.
2003-03-24
!PRIEST and !WIZARD flags have been added to the game. As the flag(s) are added to any item you have, it will automatically get that flag. During the transition, !CLERIC will still block priests, and !SORC will still block wizards. We'll notify when this changes.
2003-03-30
You now can see in "attrib" what things are affecting you that are not spells. Like enhanced dam or fly from an item you're wearing. This does not mean it ONLY shows affects from objects, but it includes them.
You can now "teleport" while fighting.
2003-03-31
The Ethiopian kid in Midgaard can redeem all quest ribbons now. Previously he apparently could only do 5 point ribbons.
There was a bug that allowed people to cut link and have a "reset deserted" zone be able to reset. That little trick doesn't work anymore.
2003-04-05
The Academy been changed. You no longer relocate to Savage. The way to him has been changed. We will leave it as an exercise to the players to figure out the new way.
2003-04-06
It has been talked about many times, and the change has finally been made. Relocate now only works on players. This was the reason for the change to the Academy below. Yes folks, you have to start learning where to walk more.
A new remort option has been added. A spell called Lloyd's Becon. Please See the help for REMORT and LLOYDS BEACON for more information.
2003-04-08
Was supposed to do this the other night... The chance for a mis-relocate has been removed.
2003-04-16
Added some color to some spell messages.
Added color the alias list so it's more readable.
Beefed up the flamestrike spell... a lot. Check it out.
2003-04-27
The Garden of the Gods has been revamped. Enjoy!
2003-05-11
There will be upcoming changes to item restrictions, and probably stats, on items over the next few weeks while we try to attain balance. Most changes will not affect "old" eq, but there will be a few things that do.
2003-05-18
In "clan info", the app-fee, and treasure are formatted with comma's for readability.
Any priests that remort for lloyd's beacon from now on will pray for it instead of use mana.
Any wizards that remort for lloyd's beacon from now on will memorize it instead of use mana.
2003-05-22
Room requests will *ONLY*, I repeat *ONLY* be done if you use the REQUEST command to ask for changes. If you try to send a tell directly, mudmail (or any other method of communication) one of the immortal staff for room or recall item related changes, you will either be ignored, laughed at, or killed for being a dork, and possibly denied all future requests for changes.
2003-05-24
There was a bug that caused rtell to crash the mud. That has been fixed.
Because of other eq available in the game, rainbow charms are now !ninja. Note: Currently owned charms will NOT become !ninja.
2003-06-02
There is a new command called BUILD for those of you that own housing. Build is a command that will be ever growing in capabilities for you to make changes to your own housing for a smaller fee, instead of requesting us to make the change for you. It allows you to do things from changing a room description, to creating a new room, to creating a hometown exit in a room. Look at the help for BUILD for all the details. Type "build prices" to see what the prices are. Currently it can do only room related changes, but more things like custom objects, and mobs and shops will be added over time.
2003-06-04
This is really important, so please pay attention. Kharas has CHANGED. You do NOT give him the items anymore when you forge something, he will TAKE them from you. Also, if you're still with him when he is done, he will hand you the finished item instead of dropping it.
2003-06-09
Your wimpy is no longer modified when you remort.
2003-06-14
Added a list of valid wear positions to the EQUIPMENT help entry.
2003-06-21
Policy added: CHARACTER SHARING, to clarify policy we have already been enforcing.
Help added: REGENERATION, STORE LOG
Fringald the name changer will not allow you to specify non-alpha characters.
2003-06-22
Help: Removed Dwarven Kingdom from AREAS and AREA LEVELS.
2003-06-23
Fixed strange bug that had "think" listed as a command and a social.
Help: Removed the above zones from help AREAS and AREA LEVELS.
Removed Drow, Arachnos, and the Chessboard zones.
2003-07-03
The command "date" is now a mortal command. It shows you the current date/time from the server (which is in eastern US time).
2003-07-04
Mobs from "summon" type spells (gate one, animate dead, etc) no longer have any gold on them.
You cannot use the REQUEST command while fighting anymore.
Fixed "death field" bug, that was causing it to damage the caster.
Fixed build command. New rooms created were not getting a !RECALL flag.
2003-07-05
Help: There was a duplicate help as DT, it has been reduced to "See DEATH TRAP"
Help: Updated the DEATH TRAP help.
2003-07-18
OHelp: SSTAT added.
2003-07-18
Help: Redid PRESERVE CORPSE. The spell is still the same, the help just looks nicer now.
2003-08-01
The Great Pyramid in the desert has been moved also. Currently the only way to get to it is through Rome out to the Scandezi desert.
Moved Rome to a new section of the world. Currently the only way to get to it is via the Metro until we've finished building up that area of the world.
2003-08-03
And Dragonlance too.
There's also a new area in around there too. Feel free to explore, and see the sights. It's all part of the "new world order".
Norse Myths/Hel and the Enchanted Village have been moved. It's nearby the same area that Rome and Rhyoden is at.
2003-08-09
By popular demand, "unstore all" has been disabled (for now).
2003-08-23
New policy: ENCHANTING
2003-08-31
Energy drain no longer drains exp. It still does damage, but since people can't be bothered to report a bug, this is how we going to fix it. Deal.
2003-09-06
New policy: BOTTING
2003-10-04
New option added to the BUILD command: ADDGUEST. See the help for BUILD for details.
2003-10-27
Bug with casting spells on items fixed.
2003-11-06
The Tower of Midgaard is disconnected from the world for now.
The Tower of Bel Mordaine is now open. Go on a hunt, he, hehe... hehe... hahaha
2003-11-08
Castle Welmar is no more. The once great ruler has been removed from
2003-11-15
Added a few new "login hints". Enjoy.
2003-11-29
Added another new "login hint". Enjoy.
2003-11-30
Mudmail now takes money from the bank if you don't have enough on you.
2003-12-05
If you die when you are at that "1 exp to level 31", there is only a 1% chance of losing experience. But you better hurry up and get that exp back if you do loose any, or next time you die all bets are off.
When you have auto-level on or off, you will not gain any more experience beyond the 1 experience to get to level 31. Some people were getting too much experience, which would have been bad, so this was the fix.
2003-12-07
Bikini Bottom has been relocated to the new ocean.
It's all part of the New World Order (I think).
The docks south of Adrilankha now connect to the new ocean. So please be aware if you have any aliases to take you through there that you'll wind up somewhere else. The zones that you won't be able to walk to anymore will be relocated.
2003-12-22
Added the population count of each hometown to the "Stats" page on the website.
2003-12-26
Added to the "Links" page of the website, ZMud version 4.62 for download. A lot of people swear by this version, so we decided to put it on the website to make it easier for players to download.
We modified some code relating to hit points. Let us know if you see anything "funny". Don't ask what "funny" is, we don't know either.
2003-12-27
Added Race to the listing of the members of your group when typing "group".
Changed the "maintain" command so that the total PSP's being maintained shows a grand total, instead of separate totals for what's being maintained on the caster, and what's being maintained on others.
Changed "attribute": Added a new line that tells how many PSP's are being spent maintaining powers on you or others.
Changed "attribute": Moved PSP regen to the same line as the other regens.
Changed "attribute": Removed the "in your current position" text from the regen lines.
Help: Redid PRAY
2004-01-25
Help: Cleaned up the Skara Brae map. The formatting was all messed up.
2004-01-30
Inset: fixed a possible memory corruption bug. Please report any side affects to the fix (i.e. unable to inset a gem because it says there are not enough free slots but you can see that there are).
2004-01-31
Store Log: colored items could bleed their colors. Fixed.
2004-02-02
Build: Added "room door" option. Dig through the BUILD help for details.
The ATTRIBUTE command will now inform you if you have a Lloyd's Beacon set. However, it cannot tell you where.
2004-02-22
The TYPO policy has a new paragraph. Please take a gander at it.
1998-01-01
Locate object will no longer show items on mobs you cannot see.
1998-01-01
When someone enters a room with a teleport on it, previously, when you left that room, the teleport timer still counted, and if you went back into the room, you could get teleported by the original counter. This is no longer a problem, the counter is restarted every time you enter a room.
1998-01-01
The clan bug is FIXED. Clans are open just as soon as Cross says they are.
1998-01-01
When a new player is created, that newbie cannot quit for 30 seconds after being created.
1998-01-01
WHOIS command now checks if a player is deleted.
1998-01-17
Some areas have been added (but most people know about them by now) :)
1998-01-17
Everything else that has been worked on codewise was to fix bugs, and some heavy work improving the script system, and adding olc for it.
1998-01-17
Psionic powers now have damage messages once more.
1998-01-17
If you belong to a clan, the mud will not allow you to delete your character until it has resigned.
1998-01-17
Charmed flags should now reset on pets when you poly or return from poly.
1998-01-17
"Clan help" has been updated a bit, and should be accuriate. If not, see Cross and he will make sure that Brazil is notified.
1998-01-17
When you try to open or unlock something, it should no longer try to open or unlock something in your inventory that is not a container.
1998-01-17
Fixed weather system so at sunrise, SOME rooms will get a LITTLE light.
1998-01-17
Wait state for bash has been increased by one combat round. Also, if the mob is sitting it cannot be bashed until it stands up.
1998-01-18
Store has been re-enabled, for those would rooms that care.
1998-01-23
For now, bash and pummel have been returned to what they were.
1998-01-24
FINALLY fixed it so that ALL skills show up in the skills command for the specified class (warriors in perticular).
1998-02-15
If a mob loads with sanctuary on it, and it gets dispelled, there is a chance that the sanc will be recast.
1998-02-18
When casting a spell that takes some time to cast, if you try to type any commands, you will loose concentration.
1998-02-19
aliases paginate now. In some cases extra long aliases may be covered up by the 'next page' prompt.
1998-02-23
And as always, there are other changes made to code and the world, just pretty small to fully detail.
1998-02-23
The "Oh Shit!" fail message for monsum one, two and three has been replaced with something a little more intelligent.
1998-03-05
You can now "DEPOSIT ALL" into the bank. This will deposit all your money on hand.
1998-03-09
Fixed a couple typos in code after some bantering from Warranty :P
1998-03-09
Pets should now teleport with you in teleport rooms in all cases.
1998-03-26
A few errors in the Goblin Cave were descovered. Doors close and lock that did not used to. The keys always loaded, the doors just never closed and locked.
1998-03-29
Bug allowing almost anyone to see traps has been fixed.
1998-03-29
The load limit of the keys in Rhyoden have been increased to 2.
1998-03-29
All problems relating to remort eq and poly should be fixed now.
1998-03-29
Previously nobody could flee into a peaceful room. Now, players can, but mobs cannot.
1998-04-06
Bury has been the first to be converted to the new rent system. Please report any problems immediatly. The major change here is you can bury mudmail to save it. If this goes well, in a few days STORE will be converted, then after that, rent.
1998-04-06
Bug with regen fixed, having to do with the NOHUNGER/NOTHIRST items.
1998-04-11
Also, another fix for seeing traps. It should work as intended now.
1998-04-11
Corpse crash saving is now using the new ascii system.
1998-04-26
Score no longer will ALWAYS show you everything. You now much type "score long" to see more info (this is in an effort to make score more viewable in 'high spam' situations, like combat).
1998-04-26
This means that now you can rent mudmail, which is only one of many things to come from this new code.
1998-04-26
Rent has been converted over to the new system. The conversion went painlessly, but backups have been made in case of problems. Please report anything that doesn't look right with your eq, either to a God that is online or mudmail Brazil.
1998-08-04
Newbie zone and Chessboard have been relocated in order to make room for new changes and/or new zones. All a part of the New AddictWorld Order!
1998-09-14
A lot of people know about the 'string parser' and how it can affect room descriptions. Well, objects are entering that realm of abilities.
1998-09-14
Applications for OLC will be handled ONLINE on the web page. You can get to the application at HTTP://www.addictmud.org/olc All documents will be updated to reflect this. You will no longer email anyone. All information on the form is REQUIRED.
1998-09-14
Newbies between levels 1 and 5 can not die in the starter zone. When they are about to die, they are automatically healed. This will solve the past problem with newbies dieing in there and not being able to retrieve their corpse.
1998-09-14
The 'options' or arguments, to the CLAN command can be abbrev. now.
1998-09-14
Clan NAME and your Rank will appear in WHOIS.
1998-09-14
It's been talked about for a few weeks, and has pretty much caused people to put clans on hold until it's completed, well, it's done! The new clan system is in. What does that mean for you? On the surface, a more stable system, no who lists getting botched up, and things like that. The new system is pretty flexable, so I think everyone will be happy with it. (Existing clans had to be deleted, but they will be re-created in the new system FOC).
1998-09-16
A "true" leader of a clan (someone with access to the leader commands), their rank will show up in &gGREEN&n when doing a "clan who".
1998-09-27
Corpses have taking a new twist ;)
1998-09-27
The BERSERK skill has changed somewhat. It will not affect someone you are grouped with, and when berserking, you do anywhere from 33% to 100% more damage, based on your level.
1998-09-27
When using the clan ADDLEADER and DELLEADER options, a message is sent to everyone involved.
1998-10-11
Mudmail has been recoded. It is now possible to mudmail objects again! Price is 50 * weight of package, and you can mudmail containers with eq IN them.
1998-10-11
Nothing too major, a few bug fixes here and there to recent code additions.
1998-10-13
The stab skill was never as good as the help said it is. It's fixed now. Ninja and Thief STAB are equal now. They are both 1/2 a backstab.
1998-10-13
You now will receive instant notification when you receive new mudmail.
1998-11-07
The damage for the upper level Psionicist spells has been increased. Ultrablash and Psionic Disintegrate have swapped what levels you get them.
1998-11-07
Help fo- QUICKDRAW fixed. Help for PSYCHIC CRUSH added.
1998-11-07
The SPLIT command will now accept 40k or 4m when specifying how much to split.
1998-11-07
If the min level of an object is 0, it will no longer show when identifying.
1998-11-07
you can no longer see another clans treasure.
1998-11-07
A remorted character is no longer restricted to the newbie channel until level 3.
1998-11-07
Clan leaders can set the 'commands' on members without making them leaders, so you can decide who gets to withdraw gold, without having to give them access to demote, promote, etc.
1998-11-07
A handful of bugs fixed. Things involving mudmailing !RENT items, meditate not getting remove properly,
1998-11-07
New Thief skill, RETREAT. It's automatic when you flee. Up shot is, higher probability of fleeing, and you don't experience unless you fail the skill. Your ability in this skill goes up with use.
1998-11-07
You now loose experience on a successful flee.
1998-11-11
Since it can get lonely building on the OLC port, one of the "Intermud" communication cannels has been opened up to the morts. A command (which still needs some color) called RCHAT will be the command you use to communicate. To shut it off, just type RCHAT, and you will no longer see RCHATS.
1998-11-15
When insetting something, if the min level of the gem is greater then the min level of the weapon, the new min level of the weapon reflects the min level of the gem.
1998-11-15
New command, it's a little complicated. It's a 'forum' system. For starters, it is going to replace the Idea board. Don't know if it will replace any other boards, not likely. Please read the help for FORUM before asking any questions. Any ideas to smooth out the use of this command are welcome. (Or any suggestions for changes to the helpfile to make it more understandable).
1998-11-22
When a forum has a new message that you have not read, when you list forums or the 'tree', the number of messages in that fourm will be green. Also, when listing messages in a forum, any messages that you have not read will be green.
1997-12-04
Ninja skill, barehand attack. Based on level, and how well you know it. you cannot practice this skill, you automatically know it at 5% when you remort, and it increases in skill as used. If wielding a weapon, damage will come from the weapon, and it does not increase your skill at all.
1997-12-04
Last vestigal traces of super sanc are gone. (Nuke likely to follow).
1997-12-04
Like the news says, clans are back. This is code we originally started with about 2 years ago, I just pulled it out and decided since it really is a good system, to make it work.
1997-12-04
Re-activated Zone idle. Which means if a zone is empty for a while (exact time is based on the zones reset time, with a minimum of the time it takes for a corpse to decompose) all mobs and items are removed from the zone until someone enters it.
1997-12-15
If anything else is missing let the appropriate department know. (Skill messages fall under Brazil's department)
1997-12-15
The messages for pummel, hurl, iron fist, stun touch, and eagle claw have been re-added (sorry).
1997-12-15
Apart of some bug fixes (mostly to clans), as far as code changes go, nothing major.
1997-12-16
Wimpy should reset normally when you return from poly. If it's set higher then your real body can handle, it will drop to the proper amount. If it doesn't work, please mudmail Brazil.
1997-12-16
Newbies now automatically start off WEARING their newbie eq.
1997-12-19
WHOIS now checks for DELETE flag, so you can't see someone that has deleted.
1997-12-19
Fix for barehand attack for ninja's not properly calculating damage.
2000-04-29
Moves regen is the same.
2000-04-29
Yes, mana regen has changed again. Instead of every tick you gain a large chunk of mana, you slowly gain mana every 5 seconds. Over the normal time a tick takes (75 seconds), you still regen the same amount of mana, it is just broken up now.
2000-05-23
Added the ability for a weapon to be elemental based. For example, a Fire Sword may do "fire damage" to a mob. If the mob is weak against fire it will receive more damage, but like normal immunities/resistances, it could also decrease the amount of damage you do to a mob that's strong against fire.
2000-05-23
Bug seeing sanc fixed.
2000-05-29
Hitpoint regen has changed to match mana and move regen. It works exactly the same.
2004-05-23
Fixed "store list" to stack by item vnum and name, instead of just name
2004-05-23
Added cleric spell HARM EVIL
2004-05-23
Added cleric spell HARM GOOD
2004-05-23
Added antipaladin spell FORTRESS OF HATE
2004-05-21
Help: Updated WEAKNESS
2004-05-21
Added missing "peaceful room" message to BASH
2004-05-21
Added help for SHARD SPRAY
2004-05-18
Fixed bug allowing players to cast SIPHON STRENGTH on other players
2004-05-09
Raised the success rate of "miscast magic"
2004-05-09
Fully fixed additional wear positions and poly
2004-05-09
Fixed nasty bug with polymorph and your original body dieing from poison or disease
2004-05-09
Fixed a problem with perm-affect eq interacting with spells that give the same affect
2004-05-09
The mob "AWARE" flag now causes STEAL and MUG to always fail
2004-05-07
Fixed it so remort orbs now bond to the character as they remort
2004-05-07
Fixed poly bug that wasn't allowing the new wear positions to be used
2004-05-07
Added new link "recent changes" to the website so changes that have scrolled away can be viewed
2004-05-06
The "scrapped" corpses from GRIM FEAST now quickly decompose
2004-04-28
Added warrior skill EYE GOUGE
2004-04-28
Added cleric spell DISMISS SUMMONED
2004-04-26
Added thief skill MULTIPLE STAB
2004-04-26
Added sorcerer spell MELLON COLLIE
2004-04-26
Added cleric spell ENCOURAGEMENT
2004-04-26
Added ninja skill ZANTETSU
2004-04-24
To fix color bleeding issues, all color codes are stripped from "store log"
2004-04-24
Fixed bug causing rent not to save when you remort (this is only a problem if you selected a remort orb)
2004-04-24
Fixed bug keeping people from picking enchant remort orbs when remorting
2004-04-22
Renamed ADRENALIN command to ADRENALIZE to match skill name
2004-04-22
Renamed ADRENALIN help to match the ADRENALIZE skill name
2004-04-19
Because of the issues with HELPING HAND the spell has been removed until they can be corrected
2004-04-19
Added lots more spells to DISPEL MAGIC
2004-04-19
Modifed DISPEL MAGIC so it's not quite so successful at high levels
2004-04-19
Modified "death" exp loss for levels 41+. Cap is now 3m for levels 41 - 50, 5m for 51 - 70, 6m for 71 - 90, and 8m for 91+. Levels 1 - 40 are unchanged at a 2m cap.
2004-04-19
Fixed missing message in the "thorn whip" that loads on Nynaeve's statue.
2004-04-19
Fixed the LEVELS command to take "antipaladin" and "anti-paladin" as arguments (previously only "apaladin" worked).
2004-04-18
Updated REMORT OPTIONS help
2004-04-18
Updated help for ENCHANT ARMOR
2004-04-18
Added ENCHANT remort orb. In order to get a perm affect from ENCHANT ARMOR an enchant orb is required. The better the orb, the better your chances of getting a perm affect.
2004-04-18
Removed the level difference damage modifiers. (Part of the exp gain changes).
2004-04-17
Changed exp gains on kill and battle exp again. This time it's a more complicated formula on a sliding scale based on your level. As your level increases, the formula changes. If this winds up working out we'll probably post the details on how it works in a help file.
2004-04-16
Added !HUMAN flag for items. You're all in for it now ;)
2004-04-15
Fixed SPIT message to user (again).
2004-04-15
Modified spell: SENSE THE HIDDEN now has accumulative duration.
2004-04-15
Increased MAX items you can rent from 40 to 50.
2004-04-13
The Adrilankha Library has been moved to east, east, north, north from Verra's Temple.
2004-04-12
Fixed bug that allowed you to wear anything in the ORB position.
2004-04-11
Fixed a problem with the wait between uses not working on UPPERCUT
2004-04-11
"Tells" from mobs will no longer show up in your "tell history".
2004-04-11
Corrected help: CRY OF THE DEAD
2004-04-11
Completed help: CRY OF THE DEAD
2004-04-11
Completed help: FESTORING TUMORS
2004-04-09
Added sorcerer spell: ALACRITY
2004-04-09
Added warrior skill: UPPERCUT
2004-03-09
Oh, and one more thing. The perm affect chance is back in Enchant Armor.
2004-03-09
Saving throws have been consolidated from 5 different types into a single type.
2004-03-09
Remort changes. As you hit levels 31, 40, 80 and 99 you recieve more remort points. You can remort any time after reaching level 31, but more options become available as you get higher levels. See the help for REMORT OPTIONS for some details.
2004-03-09
Added Disease. It's catchy! (heh, heh)
2004-03-09
Recoded how POISON works. Please see the HELP for POISON for details.
2004-03-09
!ELF, !Dwarf flags for EQ.
2004-03-09
Body parts will not be made when a mob bleeds to death.
2004-03-09
More spells show their descriptions in the room similar to Sanc.
2004-03-09
Priests and Wizards are still the same as they were. For now this may make Sorcerer's better. It's a lot of work, but we're getting there, please bear with us.
2004-03-09
A few new Ninja skills (more on the way).
2004-03-09
Several new Psionic powers.
2004-03-09
Mostly new spells for Sorcerers.
2004-03-09
AntiPaladins have always sucked. They still suck.
2004-03-09
Mostly new spells for Paladins.
2004-03-09
New skills for Thieves.
2004-03-09
Almost all new spells for Clerics.
2004-03-09
All the classes are getting makeovers. We have not implemented all of them yet. This will be an ongoing process.
2004-03-09
All new spells for Necromancers. Not all of them have helps, we will post here as helps are added.
2004-03-09
EXP cap now increases more as you progress in levels.
2004-03-09
There is a problem with maintaining Psi powers that have multiple affects. You have to kill them twice and they show up in your MAINTAIN list more then once. This will be fixed soon.
2004-03-09
Any type of spell can now hit a mirror image on your target, not just damage spells any longer (this also includes healing spells). This does not apply to potions or spells cast on yourself.
2004-03-09
Added "clan" option to WHO.
2004-03-09
(uninset is coming, it's not quite working yet).
2004-03-09
Recoded the CONSIDER command. It's MUCH more useful now.
2004-03-09
Added level modifiers to damage. You do more damage to a mob higher level then you are, and less damage to a mob lower level then you are.
2004-03-09
Added RACE to the group listing.
2004-03-09
A "perm" Lloyd's Beacon can be purchased with remort points that you keep through remorts.
2004-03-09
Recoded how your skills are stored in memory.
2004-03-09
Added additional wear positions that can be gained through remort points at remort time (two more ears, 2 ankle, and floating nearby).
2004-03-09
Added new wear position "ORB", you may wear one remort orb at a time.
2004-03-09
Some armor can now have gems or orb's inset into them.
2004-03-09
Some weapons may be able to have more then one gem or orb inset into them.
2004-03-09
New remort options, they are orbs, they increase your elemental damage. "Remort orbs" are insetable.
2004-03-09
The pre-set titles when you level have been removed.
2004-03-09
The Realestate agent will take gold from your bank if you do not have enough gold on you.
2004-03-09
Max HP limit for mobs has been increased greatly.
2004-03-09
Recoded body parts. They will be flakey until all the parts are properly recreated.
2004-03-09
Added new resistances and elemental types (shadow, sonic, disease, holy).
2004-03-09
Recoded much of how spells are classified internally.
2004-03-09
Mortal levels have been increased from 30 to 99. Immortal levels to 120.
2004-04-09
Recoded how CHANGES are stored. Hopefully it should mean nothing to anybody else but us, heh.
2004-03-10
Removed "setcolor" ability from gossip for now. Seems to be causing problems.
2004-03-10
"levels" command now pagnates.
2004-03-10
Fixed it caster has to be in the same room as target to hit mirrors.
2004-03-10
There was two "ticks" running. All fixed.
2004-03-10
Fixed "wear off" message for "float".
2004-03-10
Command for "fortitude" was missing.
2004-03-10
"store log" was crashing the mud.
2004-03-11
PSI powers had no casting cost. This is corrected.
2004-03-11
Thieves had SPINESEVER, it's not ready yet.
2004-03-11
Removed multiple sanc listing when looking at someone in the room.
2004-03-11
Added missing "fail" message to FRENZY.
2004-03-11
Missing inspire message should be fixed.
2004-03-11
Old version of TRACK was still being used, and apparently doesn't work right anymore. The new version of track is more efficient, and will track the closest mob/player matching the keyword you track.
2004-03-12
Some Warriors had attack too many. Sorry, it's gone now.
2004-03-12
Lets try again to fix the sanc messages.
2004-03-13
Fixed BATTLECRY message to user.
2004-03-13
Fixed TOUGHNESS spell.
2004-03-13
Fixed SPINESEVER messages.
2004-03-13
You should not receive any weather messages while you are mailing or writing.
2004-03-13
Fixed the quest ribbon redeemer so it will give you the leftover ribbons regardless if you can actually carry them or not.
2004-03-13
Fixed problem with mob disarm messages.
2004-03-13
Fixed the "multiple mirror image" messages to a room.
2004-03-13
Policy: TYPOS BUGS IDEAS, update to some of the wording. Added two additional paragraphs at the bottom.
2004-03-13
Help: REMORT and REMORT OPTIONS have been fully updated. Please take the time to read them both completely.
2004-03-13
Forgot to mention before: Some classes have spells that are GRANTED. see the help for GRANTS for details on how they work.
2004-03-13
Had to modify the mem-time formula (some spells were getting down to 1 second). The change is not major, but at lower levels spells will take slightly longer to memorize. Spells require minimum 10 seconds to mem.
2004-03-13
People had NEGATE SANC learned to 95% instead of the 30% limit. Fixed.
2004-03-14
Fixed bug with missing "remort orb" wear position.
2004-03-14
Haon-Dor (Light and Dark), and Rivendale Woods have been removed.
2004-03-14
Tinkering with exp gains. You'll recieve less exp for battle damage now.
2004-03-17
Disease is only 1/4 as contagious as it was.
2004-03-17
Help: Updated the "orbs" section of REMORT OPTIONS
2004-03-18
People were getting granted WAY more spells then they should be. Should be fixed now.
2004-03-18
Body Control: The amount has been capped at 30%.
2004-03-18
Raised battle damage exp by approx. 25%. We warned you this is tweaking in progress. (This still isn't right I'm sure).
2004-03-18
Help: REMORT - Clarification added to the paragraph that explains when you receive remort points to avoid confusion.
2004-03-19
Fixed perm INFRA back on remorted Dwarves.
2004-03-19
After being rented for an hour, Poison fully heals once more.
2004-03-19
Fixed UNHOLY RETURN.
2004-03-19
Mobs created by summon spells now have 0 exp.
2004-03-19
Assigned levels to the mobs created by the necro summon spells.
2004-03-22
Fixed bug allowing over insetting.
2004-03-23
Fixed target for MASS DOMINATION
2004-03-23
Help: Updated AUREOLE VIEW
2004-03-23
Fixed bug allowing BACKSTAB to work during battle.
2004-03-23
Fixed message to caster for CONFUSE.
2004-03-23
Added fail message to FORTITUDE.
2004-03-24
Fixed movement cost for REFLECTION.
2004-03-24
Fixed messages in HAYATE.
2004-03-24
Added !SUMMON flags to lots of level 31+ mobs finally (because you cheating bastards never reported it)
2004-03-27
NOSPAM intentionally blocks "<caster> begins to cast" messages.
2004-03-27
Added "fail" message to REFLECTION.
2004-03-27
Fixed so frenzy works in battle again.
2004-03-27
FYI- "store list" should normally sort by short description now.
2004-03-27
Fixed "peaceful" messages for skills.
2004-03-27
Characters that had remorted when Dwarves were not getting their perm infra still did not have it once the problem was fixed. Those characters should have it now.
2004-03-27
Upped the PSP cost of Lloyd's Beacon from 12 to 60.
2004-03-27
Changed TELE OTHER to not work on mobs. !SUMMON also blocks it for players.
2004-03-28
Fixed so Midgaard cannot be chosen when creating a character.
2004-03-30
"BITE" attack type was moved from BLUNT to PIERCE as far as resistances are concerned.
2004-03-30
Poison is cured if you've rented for an hour.
2004-03-30
How spell affects work have been totally recoded on the backend. This fixes the maintenance problem with some psi powers, but there's pleanty of room for things to break. Please report any problems.
2004-03-30
Lowered damage for PETRIFICATION
2004-03-30
Tweaked battle exp again. Some cases it'll be lower, some cases it'll be more
2004-03-31
Tweaked battle exp some more. Ever feel like guinea pigs?
2004-03-31
Fixed crash with psi powers and the MAINTAIN command.
2004-03-31
Fixed some weird issues with some spells.
2004-03-31
Fixed issues with a couple spell durations (including STRENGTH)
2004-03-31
Fixed "many mobs went aggro" issue
2004-04-01
Fixed problem with remorting stripping all your wear slots.
2004-04-01
Fixed so Zeus won't be loading items he shouldn't. Keep an eye out for any weird problems to show up as a result of this fix.
2004-04-01
Previous fix made VAMPYRIC TOUCH mega stronger. It's tweaked now.
2004-04-01
Fixed bug in VAMPYRIC TOUCH that caused it to do the negative affect twice on the caster.
2004-04-02
Alright, we did it again, we mucked with battle exp. Let the next round of bitching commence.
2004-04-04
AntiPaladin: Added skills BERZERK and FRENZY
2004-04-04
Help: Updated SMITE
2004-04-04
Help: Added BASH BOOST, BASH FORCE, BASH MAGNIFY
2004-04-04
Fixed missing command for FURIOUS DEFENSE.
2004-04-04
Fixed a "duration" bug with VAMPYRIC TOUCH.
2004-04-05
Removed SPIT social (for now).
2004-04-05
Added new sorcerer skill: PHANTOM ARMOR
2004-04-05
Added warrior skill: SPIT
2004-04-05
Added cleric spell: SYMBOL OF TRANSAL
2004-04-05
Fixed place that could cause HELPING HAND to attack the person it's looking for.
2004-04-07
New cleric spell: AURA OF GUARDING
2004-04-07
New warrior skill: ADRENALIZE
2004-04-07
Fixed problem where some skills put you into a STANDING position instead of a FIGHTING position when in battle.
2004-04-07
Fixed SPIT messages.
2004-04-07
Fixed bug with remorting new wear positions not working.
2004-04-07
Lowered gold on mobs. Not a LOT, but noticable, especially for very high level mobs.
2004-04-08
Fixed mistake that caused VAMPYRIC TOUCH to have accumulative duration.
2004-04-08
Added more things to the TYPO BUGS IDEAS policy.
2004-04-09
Added new cleric spell: UPHEAVAL
2004-04-09
Fixed skill messages with SPIT.
1999-01-17
FYI- The Imprisoned Beasts have changed slightly. The "relocate beast" is no more. It's "special" alias was classified as a typo, fixed, and made to match the other beasts.
1999-01-17
Bug in mobs with MEMORY attacking people wrongly, fixed.
1999-01-17
STORE LIST now "item stacks" finally.
1999-01-17
A few older skills had a crash bug that was rarely hit. It's fixed now.
1999-01-17
New code, with new spells on the way. You'll begin to see spells you cast on objects well start to wear off. As spells are changed or added for this, you will be notified.
1999-01-17
The list of forum messages now paginate, and the newest messages are at the top, like boards.
1999-01-17
When you make an alias, you will be told what command you just aliased to, i.e., if you alias gc to get all.coins, you'll get a message like "Alias 'gc' added."
1999-01-17
Newbie's get a set of default aliases. If you would like to have these "reset", you can type "ALIAS DEFAULT" to get the "default" aliases. These aliases include: "gac get all all.corpse", "gc get all.coins", "un unlock $*;open $*", "da deposit all
1999-01-17
Mobs with memory are a little more 'smarter'. If the mob is WIMPY, it will flee from you if it remembers you, instead of attack you again like an idiot.
1999-01-17
When you enter a forum, you will get a list of messages you have not yet read.
1999-02-06
The color for CSAY has been added to the SETCOLOR command.
1999-03-08
This is an experiment that will no doubt be permanant, but has to be tested somehow. Regen is what you might call different (for mana only, as a test case, HP and movement will follow if this works out). Instead of regaining a large amount of mana every tick, the amount you regen has been divided up over the span of a tick. What does this mean? If you regen 25 points a tick, you will now regen 1 point every 3 seconds. If you regen 150 points a tick, you will now regen 2 points a second, and so on.
1999-03-20
REMORT now has the option to specify AGE instead of a stat. What does that mean? It means your age is rest to 17 when you remort, instead of a stat increase.
1999-03-20
"New regen" is gone until a few bugs can be ironed out.
1999-03-20
A few small bugs fixed.
1999-05-02
You now have the ability to "WITHDRAW ALL" at an atm. Which will withdraw all your money.
1999-05-15
Mobs are getting smarter. If you give them a weapon, or they pick up a weapon, they will wield it if it is better then what they already have.
1999-05-15
Some thief MOB's can now steal equipment from your inventory.
1999-05-15
CONE OF SILENCE spell is now somewhat useful. Certain loud mobs can't call for help.
1999-05-15
Two new options for mudmail that should be useful. LIST and CANCEL. When you are at the postmaster, use LIST to check for undelivered mail. You can't see undelivered mail you sent to someone that is higher level then you are. With CANCEL, you can cancel a letter you sent to someone. Use LIST to get the ID if the mudmail, then type CANCEL #.
1999-06-06
Minor (and major) bugs in Immort-only commands have been fixed.
1999-06-06
As !DRUID flags are added to eq, don't be suprised if you notice an item you already has gets this flag.
1999-06-06
Forums: a Small cosmetic fix to "FORUM LIST"
1999-06-06
Forums: "FORUM TOP" will now list new messages.
1999-06-06
A bug with eq that has STR/WIS/INT/etc apply's has been fixed. You shouldn't see 16/100 strength anymore.
1999-06-23
Few other little bug fixes.
1999-06-23
Fixed some typo's in CIRCLE and STAB, and in a spec_proc.
1999-06-23
The mana cost and casting time for rotting flesh has been increased.
1999-06-23
Streamlined a chunk of the spell-code relating to immunities.
1999-06-23
Cleaned up the fight code a little bit. Removed some redudant code. Please let Brazil know if something's wrong with battle.
1999-06-23
Some spells that make you "invisible" where not properly removed when you started battle.
1999-07-18
New characters have color "COMPLETE" by default.
1999-08-28
The formula for calculating memorization times for Wizards, and the pray times for Priests, has been changed. Overall it will lower the times, but it will also cause the memorize-times for spells to go down as you advance levels. This is an advantage over the old system.
1999-09-08
Usual bug fixes here and there.
1999-09-08
New thief skill... SIGN... it's nothing special (yet)... use sign language to other thieves.
1999-09-08
The race code for NPC's is being expanded, look for some interesting things to start appearing.
1999-09-18
Added a new option to WHOIS. If you type "whois <playername> more" you will see a list of classes that that character has been. You may not see all the classes for older characters because the data has not been collected that long.
1999-10-29
when people delete, they're automatically removed from your guest list.
1999-10-09
New Thief skill. See the NEWS for more details.
1999-12-11
Some optimizing of the forums code.
1999-12-11
Boards have been recoded. They are now really forums that you can read with the board. Personal boards will be hidden, and unreadable without your board.
1999-12-11
Made some changes to KNOWHISTORY. Depending how well you pass the skill, you will get more information, instead of just getting a message that you failed.