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Only the title is shown for tips that contain extended examples. The link will take you to the complete tip.
- "When writing a room description, the idea is to
picture the room in your head and point out any and every
little detail in the description. The only
exception is if the player is in a completely dark
room with nothing in it. Remember, YOU
are the builder YOU get to decide what goes where.
You, as the builder, just have to dig enough detail out of
the picture in your mind to fill the descriptions."
Gad of Age of Destiny
- Walking, and standing
Another problem that is generally, but not always,
associated with the use of you is walking and standing. Some
characters fly instead of walk. Unless there is something
about the room that forces one or the other, it is better to
write descriptions that could fit either walking or flying
creatures.
- Description length
Descriptions should be a bare minimum of three full
lines. In general, they should be four, however, a
small concession is made for the fact that when avoiding
duplicate room descriptions, four full lines
may be harder to accomplish. Rooms should never be
longer than 15 lines. Anything over that length runs
the risk of scrolling off the screen before the player
has a chance to read it. Only key rooms should have
extremely long descriptions. Four to seven lines is a
good length for most rooms.
- Walk this way ...
A pet peeve of mine is when a builder writes a room
description assuming that players are coming from a
specific direction. Unless there truly is only one
entrance to the room, it looks odd to see "As you
enter from the west" when you are leaving the area
headed east. If you really want to have rooms that
have more than one exit/entrance, yet have direction
specific rooms, the answer is to create a room for each
direction of travel.
- Creatures and objects in room descriptions
If a creature or object loads into a room, do not refer
to it in the room description. If it is possible to kill a
creature, someone will kill it, whether it was meant to be
killed, or not. If you want to have, for example, a
flock of birds overhead, add an extra description
with the keywords flock and birds. The same general
concept applies to objects. If they load in the
room, do not describe them in the room description.
If they are in the room description to add depth to
the room, a common example is "a picture hangs on
the wall," then make an extra description so
that players can look at the "picture." My general
rule of thumb for extra descriptions is that if it
is in the room description, and it is a noun, it
should have an extra description.
Secret Doors and Hidden
keys
Avoid Copying Room
Descriptions
Using Extras to Fill Out
a Room
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