The Art of Building
Home
Building Guide
Fundamentals of Building
Approaches for Building
Content Development
Sources of Inspiration
General Tips
Room Tips
Creature Tips
Area Design
Building Resources
Building-Related Events
FAQ

General Building Tips
 

Only the title is shown for tips that contain extended examples. The link will take you to the complete tip.

  1. Assume everyone who enters your areas has a vivid imagination, and curiosity. Cater to them. Although it is not true, there are enough mudders out there who do appreciate a job well done.

  2. "Feelings, you, smells, and sounds"

    I would have to say one of the harder things about building is getting players to feel a certain way without coming out and saying something like, "A feeling of fear overcomes you." The player sitting at their computer very well may not be afraid. A couple of alternatives could be:

    "The acrid smell of fear lingers in the air"
    "An eerie wind rustles softly through the leaves."

    A couple of good rules of thumb for using 'you': never use it to start a room description, never use it more than once in a room, and use it in as few rooms as possible.

    "Finding the balance of using 'you' is tricky. Some muds disallow the personal pronoun 'you' at all, although I think that's a bit extreme."

    Arachne of Oddville

    Some muds have a guideline that states you should not use smells or sounds either, on the basis of a "scry" skill, where players can see where other players or creatures are. I do not agree with this. Smells and sounds are a good way to add depth to the game.

  3. Using hidden objects

  4. Overcoming writer's block

  5. Using ASCII Art

  6. Do not get discouraged!

    Yes, there is a lot to learn.
    Take it at whatever pace you can.
    Nobody expects a new builder to instantly whip out the perfect area on his or her first try.



 The Art of Building: Copyright © 1998-2002 Michelle A. Thompson