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![]() Using ASCII Art ![]() |
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I will admit it, I like ASCII art. It is easy to think that it could be a good way to make an area more interesting. There is a problem with using it in areas, though. It is difficult to predict how well ASCII art will be translated. Most mud clients allow players to change their font settings. The size of letters and spacing can change from font to font. Generally, it is recommended that you only make ASCII art using a fixed-width font (like Courier). That means that the art will display properly when viewed in any other fixed-width font. However, there is not a way to ensure that a player uses a fixed-width font when they are mudding. No matter how well tested, someone will not see the display properly.
If you choose to use ASCII art, be aware that some clients/terminals only allow 80 characters across. Anja of Yerth provided the following ASCII Art example and comments: ASCII art is always a pleasant surprise to players who don't normally see pictures on a text game. I've also used ASCII art in the descriptions of mobs. Name: a large seahorse O \``/ 0 /o `)) o /_/\_vv)) . |_vv))/| /__vv))_| |__vvv))_| |___vv))\| \_vv)) _ )_v)) (`( /_v)) (_\/_v)) (\/))
You have to make sure of two things when using ASCII art. If the
mud has color, use it tastefully, but use it. You also need to make sure
you credit the author. O \``/ 0 /o `)) o /_/\_vv)) . |_vv))/| /__vv))_| |__vaj))_| |___vv))\| \_vv)) _ )_v)) (`( /_v)) (_\/_v)) (\/)) I've added an 'a' and a 'j' to stand for my handle, Anja. That should be good enough. You can add a signature to your art by adding something like this into the pic to blend in, but it's still there to say it's by you. |
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![]() The Art of Building: Copyright © 1998-2002 Michelle A. Thompson ![]() |